Sadly, after running a simple example with Cordova (I hadn't tested it for a couple of years), it looks like I get huge FPS drops even on my 12gb 8core phone. It dropped in a simple animation from 60fps to 5, which obviously is a no go.
The second benchmark I did was going through a for loop to increase a counter from 0 to 1000. Royale for web result: 545ms to 678ms Royale wrapped with cordova (running on webview of android as it doesnt support directly running using chrome engine): 670ms to 820ms Flutter for mobile (running in debug): 53ms to 112ms I will extend the test to use a royale project instead, to see if it makes any difference, but I am not confident that I will get better results at this point. So as I have said in the past, although Royale is a great option to replace Flex for web, I dont see it working for mobile apps. -- Sent from: http://apache-flex-users.2333346.n4.nabble.com/