Sadly, after running a simple example with Cordova (I hadn't tested it for a
couple of years), it looks like I get huge FPS drops even on my 12gb 8core
phone. It dropped in a simple animation from 60fps to 5, which obviously is
a no go. 

The second benchmark I did was going through a for loop to increase a
counter from 0 to 1000.
Royale for web result: 545ms to 678ms
Royale wrapped with cordova (running on webview of android as it doesnt
support directly running using chrome engine): 670ms to 820ms

Flutter for mobile (running in debug): 53ms to 112ms

I will extend the test to use a royale project instead, to see if it makes
any difference, but I am not confident that I will get better results at
this point. 

So as I have said in the past, although Royale is a great option to replace
Flex for web, I dont see it working for mobile apps. 



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