Hmm.. Shades of Smalltalk-72 (not 80, which compiled methods, but rather
-72 which parsed and executed method calls as messages on receipt). It
was rejected for performance reasons in Smalltalk-76, which went too far
towards the C# strictly bound, and a compromise was found in -80.
 
BTW, Ousterout made a strong case for this sort of paradigm in TCL and
distributed TCL. 
 
I like the paradigm for a lot of things that I do, but I realize it's
limitation for other scenarios.
 
 
 
 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of M. David
Peterson
Sent: Monday, January 29, 2007 8:57 PM
To: Discussion of IronPython
Cc: [EMAIL PROTECTED]
Subject: Re: [IronPython] Suspending, saving script execution?




        so any pointers would be appreciated (at the moment, I'm just
        following execution in the debugger). 


While not directly related to IronPython (or MSFT for that matter), this
seems like a perfect use-case for Vista Smalltalk (non-MS implementation
of Smalltalk and Lisp; see: VST Wiki).  I've Cc'd the group mailing list
[see: Group List; VST Group: Please see the inline message for proper
context.] 


While not a perfect 1-to-1 comparison, [see: Example:1] showcases how
one would go about editing the generated Lisp-code from a circle drawn
in the visual drawing tool that is part of the VST XBAP application
[see: VSB; requires IE7/.NET 3.0 libraries, though WPF/e will be
providing a cross-browser/platform capability in the coming months, from
what I understand.]  It would seem to me that the combination of the
message-based approach provided by Smalltalk, and the list-processing
approach of Lisp, by breaking any given script into smaller pieces, and
building agents to handle the sending/receiving/processing of each
message would provide exactly what you would need to accomplish the task
of suspending and resuming action as necessary. 

While I can't say for sure, it would seem to me that adding IronPython
to the mix *should* be pretty straight forward: Adding both assemblies
to your project, and using a dictionary for ease of
storage/access/editing of various Smalltalk and/or Lisp scripts, you
could use a pretty straight forward declarative script syntax that would
hide any unnecessary complexity from the user.  How practical this would
be in terms of performance is a definite unknown at this state, but it
at least seems to provide a reasonable expectation for performance if
care was taken to build in a proper caching mechanism. 

VST Wiki: http://vistascript.net/
Group List: http://groups.google.ca/group/Vista-Smalltallk
Example:1:
http://vistasmalltalk.wordpress.com/2007/01/29/modifying-generated-lisp/
VSB: http://vistascript.net/vistascript/vsb/Vsb.xbap
Peter Fisk's (VST creator) blog: http://vistasmalltalk.wordpress.com/


On 1/29/07, Erzengel des Lichtes < [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote: 

        Thanks for the responses,
        
        I've considered using yield, which is what drew me to Python in
the first 
        place, but I operate under the theory that the developer should
make it as
        easy as possible for the user, not themselves. Which means I
need to do the
        yielding automatically on the C# side.
        
        What I really want is to use the reflectance available in .net,
but I don't 
        need the script itself to be turned into MSIL. The script should
be able to
        be suspended anywhere in the script so that I can save/load (and
prevent
        hanging by interrupting a long script, then let it continue
after other 
        scripts have had a chance to run). On the other hand, all .net
methods will
        be atomic.
        I don't really care much about the performance of the scripts as
they're
        supposed to be very high level; everything performance critical
is written 
        in C++, and everything else (except AI and scene choreography)
is in C# (the
        glue is in C++/CLI). Only AI, scene choreography, and user
scripts are in
        python. More often than not, a python script will probably be in
its 
        suspended state, waiting for "move" or whatever to return. The
script's
        performance isn't much of a concern when the script isn't
actually doing
        anything most of the time.
        
        Up until now I've just been looking into completely replacing
PythonEngine, 
        just using Compiler.Parser, but I'll look into
Compiler.Generation.CodeGen,
        as well. I just haven't become very familiar with the internals
of
        IronPython so any pointers would be appreciated (at the moment,
I'm just 
        following execution in the debugger).
        
        Erzengel des Lichtes
        Hikari no Daitenshi
        Archangel of Light
        
        -----Original Message-----
        From: [EMAIL PROTECTED] 
        [mailto:[EMAIL PROTECTED] On Behalf Of Dino
Viehland
        Sent: Monday, January 29, 2007 1:48 PM
        To: Discussion of IronPython
        Subject: Re: [IronPython] Suspending, saving script execution? 
        
        Presumably someone could also modify IronPython's CodeGen class
to turn all
        methods into generators that yield at regular intervals.  This
would take a
        significant performance hit as all the locals would be hoisted
into a 
        FunctionEnvironmentDictionary and would still need the scheduler
/ virtual
        stack maintenance but be an interesting experiment.
        
        -----Original Message-----
        From: [EMAIL PROTECTED]
        [mailto:[EMAIL PROTECTED] On Behalf Of Hogg,
Jonathan
        Sent: Monday, January 29, 2007 1:02 AM
        To: Discussion of IronPython 
        Subject: Re: [IronPython] Suspending, saving script execution?
        
        Stackless Python is definitely the way to go, but if you needed
to do this
        in IronPython/.NET, you can get a poor man's form of
micro-threading with 
        generators. Taking your example, you could re-write it like so:
        
        def main(self):
            yield move(5)
            yield turn(90)
            if self.direction == Direction.East:
                yield turn(180)
            yield move(2) 
        
        where 'move' and 'turn' are type constructors - or factory
functions or
        whatever - that return an object representing the action to be
taken.
        Now you instantiate the generator to create your micro-thread,
and call 
        '.next()' on it to execute it up to the next yield.
        
        t1 = mytank.main()
        action = t1.next()
        
        The difference between this and full threading is that it's
cooperative and
        that you have to write your own micro-thread scheduler.
Presumably you'll 
        have some kind of game-state/event engine that will keep track
of what each
        of the actors is currently doing and when they become eligible
for execution
        again (it's finished moving/turning), you would poke them to see
what they 
        want to do next.
        
        Main problem is that if a piece of user-generated logic is badly
behaved
        (doesn't yield), then your game would hang.
        
        Jonathan
        
        ________________________________
        
        From: [EMAIL PROTECTED]
        [mailto:[EMAIL PROTECTED] On Behalf Of Curt
Hagenlocher 
        Sent: 28 January 2007 17:37
        To: Discussion of IronPython
        Subject: Re: [IronPython] Suspending, saving script execution?
        
        
        On 1/28/07, Erzengel des Lichtes < [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]> > wrote:
        
                Now, the script is going to need to be suspended while
it's moving 5
        meters
                (it's not going to teleport) forward, then again while
it's turning 
        90
                degrees to the right, possibly again when it turns
around, and
        finally once
                again while moving forward 2 meters.
                I can't block the script without suspending the
thread/fiber, right? 
        But
                with a large number of scriptable units, the system will
not be able
        to cope
                with a thread/fiber per script.
        
        
        This sounds like the sort of thing that Stackless Python[1] was
invented 
        for.  This is a variation of CPython that -- by removing the
dependency of
        Python code execution on the processor's stack -- allows
execution of
        multiple objects without creating multiple threads.  The game
"EVE Online" 
        uses Stackless Python for this purpose.
        
        I doubt you could accomplish something similar in IronPython
simply because
        of how the CLR works.  But the low-level hooks in CLR 2.0 that
were created
        for SQL Server may allow something in that direction. 
        
        1: http://www.stackless.com
        2: http://www.eve-online.com
        
        --
        Curt Hagenlocher
        [EMAIL PROTECTED] 
        
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-- 
/M:D

M. David Peterson 
http://mdavid.name | http://www.oreillynet.com/pub/au/2354 
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