Hi there, You might want to use Tao [1].
The example below works fine with the latest stable release of Tao (2.0.0) and Mono 1.2.6 Note that I'm using Glfw [2] here but you could use FreeGlut instead of course. That example simply renders a spinning triangle onto a window. - Sylvain [1] http://taoframework.com/ [2] http://glfw.sourceforge.net/ import clr clr.AddReference('Tao.Glfw') clr.AddReference('Tao.OpenGl') from Tao.Glfw import Glfw from Tao.OpenGl import Gl, Glu def run(): Glfw.glfwInit() if not Glfw.glfwOpenWindow(640, 480, 0, 0, 0, 0, 0, 0, Glfw.GLFW_WINDOW): Glfw.glfwTerminate() return 2 Glfw.glfwEnable(Glfw.GLFW_STICKY_KEYS) Glfw.glfwSwapInterval(0) running = True frame_count = 0 start_time = Glfw.glfwGetTime() while running: current_time = Glfw.glfwGetTime() coordinates = Glfw.glfwGetMousePos() #Calculate and display FPS (frames per second) if (current_time - start_time) > 1 or frame_count == 0: frame_rate = frame_count / (current_time - start_time); Glfw.glfwSetWindowTitle("Spinning Triangle (%d FPS)" % frame_rate) start_time = current_time frame_count = 0 frame_count = frame_count + 1 window_dim = Glfw.glfwGetWindowSize() if window_dim[1] > 0: height = window_dim[1] else: height = 1 # Set viewport Gl.glViewport(0, 0, window_dim[0], height) # Clear color buffer Gl.glClearColor(0, 0, 0, 0) Gl.glClear(Gl.GL_COLOR_BUFFER_BIT) # Select and setup the projection matrix Gl.glMatrixMode(Gl.GL_PROJECTION) Gl.glLoadIdentity() Glu.gluPerspective(65, window_dim[0]/height, 1, 100) # Select and setup the modelview matrix Gl.glMatrixMode(Gl.GL_MODELVIEW) Gl.glLoadIdentity() Glu.gluLookAt(0, 1, 0, 0, 20, 0, 0, 0, 1) # Draw a rotating colorful triangle Gl.glTranslatef(0, 14, 0) Gl.glRotatef(1/3 * float(coordinates[0]) + float(current_time) * 100, 0, 0, 1) Gl.glBegin(Gl.GL_TRIANGLES) Gl.glColor3f(1, 0, 0) Gl.glVertex3f(-5, 0, -4) Gl.glColor3f(0, 1, 0) Gl.glVertex3f(5, 0, -4) Gl.glColor3f(0, 0, 1) Gl.glVertex3f(0, 0, 6) Gl.glEnd(); Glfw.glfwSwapBuffers() running = ((Glfw.glfwGetKey(Glfw.GLFW_KEY_ESC) == Glfw.GLFW_RELEASE) and Glfw.glfwGetWindowParam(Glfw.GLFW_OPENED) == Gl.GL_TRUE) Glfw.glfwTerminate() if __name__ == '__main__': run() jane janet a écrit : > > Hi all, > > I need help again. > I don't know how to use OpenGL in IronPython. > I want to draw the line in IronPython application. > Please teach me clearly. > > All the best, > Jane > > *Jane* > > > ------------------------------------------------------------------------ > Connect and share in new ways with Windows Live. Get it now! > <http://www.windowslive.com/share.html?ocid=TXT_TAGHM_Wave2_sharelife_012008> > > ------------------------------------------------------------------------ > > _______________________________________________ > Users mailing list > Users@lists.ironpython.com > http://lists.ironpython.com/listinfo.cgi/users-ironpython.com > _______________________________________________ Users mailing list Users@lists.ironpython.com http://lists.ironpython.com/listinfo.cgi/users-ironpython.com