I'm working on getting an interactive script console into my application. Information on how to do this is a bit hard to find but I came across an app.py by Jim Hugunin showing how to do it with Silverlight.
I based my C# app around that and have something working pretty well. I'm always using SourceCodeKind.InteractiveCode when compiling the source snippets and it works great. But there is a situation where it doesn't do what I expect. If I pass in the following string: a = 10 + 3; print(a); (note: two statements, separated with a newline) It will give me an error saying that the 'print' is an unexpected token. If I pass in the following string: a = 10 + 3; print(a); It works as expected (printing out 13). It works fine if there are multiple lines for a statement like: if( a > 10 ): print(a); If I use SourceCodeKind.Statements then all of the above works just fine, but I don't get the nice things like the automatic print of the returned value of the statement or the "_" variable. Is there a reason why InteractiveCode does things different like that? I want to give a consistent interface to my users and I think they would expect that they can give two statements at once (especially if they can do it on the same line). I can work around this to get what I want by building up my buffer one line at a time and testing to see if it is a "complete" statement and executing that, then continuing to feed in the next line, etc. But, if I don't have to, I don't want to do that. Any ideas? Thanks Jeff _______________________________________________ Users mailing list Users@lists.ironpython.com http://lists.ironpython.com/listinfo.cgi/users-ironpython.com