You can load assemblies as well. For example, the hosting assembly: Assembly mainAssembly = Assembly.GetExecutingAssembly(); string rootDir = Directory.GetParent(mainAssembly.Location).FullName;
_engine.Runtime.LoadAssembly(mainAssembly); On Wed, Nov 4, 2009 at 12:11 PM, Slide <slide.o....@gmail.com> wrote: > That is perfect! Thanks! > > On Wed, Nov 4, 2009 at 10:08 AM, Dino Viehland <di...@microsoft.com>wrote: > >> You can do: >> >> >> >> scope.SetVariable(“name”, engine.ImportModule(“module_name”)); >> >> >> >> Where ImportModule is an extension method defined in >> IronPython.Hosting.Python. >> >> >> >> *From:* users-boun...@lists.ironpython.com [mailto: >> users-boun...@lists.ironpython.com] *On Behalf Of *Slide >> *Sent:* Wednesday, November 04, 2009 9:05 AM >> *To:* Discussion of IronPython >> *Subject:* [IronPython] Adding imports? >> >> >> >> Is it possible to add imports to a script without just adding text to the >> source code before compilation? >> >> Maybe something on the script scope or something? >> >> Thanks >> >> -- >> slide-o-blog >> http://slide-o-blog.blogspot.com/ >> >> _______________________________________________ >> Users mailing list >> Users@lists.ironpython.com >> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com >> >> > > > -- > slide-o-blog > http://slide-o-blog.blogspot.com/ > > _______________________________________________ > Users mailing list > Users@lists.ironpython.com > http://lists.ironpython.com/listinfo.cgi/users-ironpython.com > >
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