Hello, What kind of samples are you thinking at ? If you (or somebody else) give me enough topics (let's say 5), I will be able to set up a documentation page or a tutorial.
Regards, Laurent Etiemble. 2009/4/24 Ben Martin <[email protected]>: > Hi Laurent, > > For my projects, being able to use System.Drawing is the main benefit for > using monobjc. > > A way to help move code could be to provide more samples of converting > System.Drawing to Cocoa. > > > Ben Martin > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > Behalf Of Laurent Etiemble > Sent: Friday, 24 April 2009 5:47 PM > To: Mac Programmer; Monobjc User List > Subject: [[email protected]] Re: Monobjc and System.Drawing > > Hello, > > (Note: Cross posting to the user list) > > For historical reasons, NSColor and NSImage were made to be implicitly > usable with the Color and Image classes. It was a quick way to make > existing code works (image loading, various colors, etc). Now, Monobjc > contains everything needed to replace all the code linked to the > colors, images or drawing. > > Moreover, it seems that on Tiger, the X11 installation is a > show-stopper. So my question is: "Shall we drop the System.Drawing > dependency ?". This will mean no more Color and Image implicit > conversion, no more access to System.Drawing drawing methods, etc. > > Please comment on the list. > > Regards, Laurent Etiemble. > > 2009/4/22 Mac Programmer <[email protected]>: >> Is there any particular reason why Monobjc needs to be dependent on >> System.Drawing? Monobjc uses System.Drawing in a few places for > converting, >> say, between NSColor and System.Drawing.Color and these uses appear to be >> safe. However, if one uses, say, System.Drawing.SystemColors.ButtonFace, >> this results in the following exception on a computer that does not have >> Mono installed: >> >> Unhandled Exception: System.TypeInitializationException: An exception was >> thrown by the type initializer for System.Drawing.KnownColors ---> >> System.TypeInitializationException: An exception was thrown by the type >> initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: >> /Library/Frameworks/Mono.framework/Versions/2.4/lib/libgdiplus.dylib >> at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup >> > (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOut > put&) >> at System.Drawing.GDIPlus..cctor () [0x00000] >> --- End of inner exception stack trace --- >> at System.Drawing.KnownColors..cctor () [0x00000] >> --- End of inner exception stack trace --- >> at System.Drawing.SystemColors.get_ButtonFace () [0x00000] >> >> >> I would rather not include any assembly in my mkbundle2-generated > executable >> that depends on libgdiplus.dylib, which in turn requires that X11 being >> installed, as well as having all the other .dylib's that libgdiplus.dylib >> depends on (libtiff.dylib, libjpeg.dylib, etc.). This is akin to >> late-binding, where you won't know if any given System.Drawing reference >> will work until it's been tested, meaning all possible paths to that code >> needs to be tested. >> >> Thanks. >> >> -Phil >> >> > >

