Hi Heinz, For C, you may want to check this: https://www.codeproject.com/Articles/587629/A-Delaunay-triangulation-function-in-C
Regards, Rafael -----Original Message----- From: users [mailto:[email protected]] On Behalf Of Heinz Nabielek Sent: Tuesday, June 26, 2018 8:42 PM To: Users mailing list for Scilab <[email protected]> Subject: [Scilab-users] Voronoi tessellation/ Delaunay triangulation in 3d in Scilab? Dear Scilab friends, I have 15,000 points in 3d space with known xyz Carthesian coordinates and the basic question is, if their arrangement is random or not. I had been suggest to do Voronoi tessellation/ Delaunay triangulation. The famous problem of the location of the nearest public phone, but this is only 2d. Would you be aware of a code fragment that helps in 3d? In either Scilab, C, C++ or FORTRAN? Greetings Heinz _______________________________________________ users mailing list [email protected] http://lists.scilab.org/mailman/listinfo/users _______________________________________________ users mailing list [email protected] http://lists.scilab.org/mailman/listinfo/users
