Hello, > De : users [mailto:[email protected]] De la part de Rafael Guerra > Envoyé : samedi 8 septembre 2018 14:52 > > If your cloud of points behaves well enough, you can interpolate it first > into a dense
If nobody is expert in this field, then I could invoke a memory when I was a student. I've heard about an algorithm using intercept with tetrahedrons, it was used for surface rendering. So you might perform a Delaunay tessellation of your cloud, determine which tetrahedrons are cut and determine the coordinates of the intercepts. Or ask some CGI specialists. HTH Regards -- Christophe Dang Ngoc Chan Mechanical calculation engineer This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error), please notify the sender immediately and destroy this e-mail. Any unauthorized copying, disclosure or distribution of the material in this e-mail is strictly forbidden. _______________________________________________ users mailing list [email protected] http://lists.scilab.org/mailman/listinfo/users
