Hello,

> De : users [mailto:[email protected]] De la part de Rafael Guerra
> Envoyé : samedi 8 septembre 2018 14:52
>
> If your cloud of points behaves well enough, you can interpolate it first 
> into a dense

If nobody is expert in this field, then I could invoke a memory when I was a 
student.
I've heard about an algorithm using intercept with tetrahedrons,
it was used for surface rendering.

So you might perform a Delaunay tessellation of your cloud,
determine which tetrahedrons are cut
and determine the coordinates of the intercepts.

Or ask some CGI  specialists.

HTH

Regards


--
Christophe Dang Ngoc Chan
Mechanical calculation engineer

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