Ok,

thanks.
Now the issue is archived; incase people have (again) problems with
the listener in FF,
we are able to provide them a "work around".

Thx,
Matthias

On Thu, Feb 14, 2008 at 11:05 AM, Renzo Tomaselli
<[EMAIL PROTECTED]> wrote:
>
>  Yes, it's a plugin issue. I got it after googling around for a while, it
> seems a well known issue together with many other side-effects I didn't see
> (yet).
>  All of this already reported to them, see
>
>
> http://real.lithium.com/real/board/message?board.id=realplayer&message.id=18560
>
>  -- Renzo
>
>
>
>  Matthias Wessendorf wrote:
>  Hi,
>
> On Thu, Feb 14, 2008 at 10:47 AM, Renzo Tomaselli
> <[EMAIL PROTECTED]> wrote:
>
>
>  Well - according to some net browsing - the responsability for this odd
>  behavior is of the RealPlayer Browser Record plugin.
>  After disabling it - everythings runs as expected.
>  Btw, there was nothing apparently wrong with submitForm. Calling
>  form.submit() had simply no followup, while PPR still worked.
>
>  so, that is a bug in the plugin, isn't it?
> Perhaps you can report that to them ?
>
> -M
>
>
>
>  -- Renzo
>
>
>
>  Renzo Tomaselli wrote:
>  > Hi, for the purpose of saving a document on a page, I used
>  > tr:fileDownloadActionListener such as in:
>  >
>  > <tr:commandLink id="blobSave">
>  > <tr:icon name="bitconsSave"/>
>  > <tr:fileDownloadActionListener filename="#{prop.blobName}"
>  > contentType="application/octet-stream"
>  > method="#{prop.blobSave}"/>
>  > </tr:commandLink>
>  >
>  > where contents are achieved from the bean:
>  >
>  > public void blobSave(FacesContext context, OutputStream out)
>  > throws IOException {
>  > byte[] v = ((BlobRow)value).getValue();
>  > out.write(v);
>  > }
>  >
>  > everything works fine on IE, while on FF it runs just once: after
>  > saving (or cancelling), all buttons featuring onclick="submitform ..."
>  > are blocked forever, while buttons marked for partialSubmit
>  > (onclick="TrPage._autoSubmit...") work properly. Then other buttons
>  > are enabled again, but using the above link once the game restarts.
>  > No errors. I'm using Trinidad 1.05. I'm about to debug the js
>  > machinery after submitform.
>  >
>  > -- Renzo
>  >
>  >
>
>
>
>
>
>



-- 
Matthias Wessendorf

further stuff:
blog: http://matthiaswessendorf.wordpress.com/
sessions: http://www.slideshare.net/mwessendorf
mail: matzew-at-apache-dot-org

Reply via email to