Kirill S. Palagin wrote:
See inline
...
OK, here is my take on that - only open source products backed by
established software companies (or at least started from commercial
products) have usability necessary to penetrate desktop. Let's compare
quite a black-white viewpoint...
Gimp and OO:
...
2. Interface. Let's take just one example - GIMP's (or rather GTK's)
Save dialog. It is awfull, no other way to discribe it's look, feel and
functionality. And let's compare with OO, which uses standard Windows
dialog, which is functional, well polished and very familiar to the
user.
that's a different issue. gtk file dialog is awful, unusable and
incredibly unintuitive. but gtk is backed by many large companies. so
your comparison is somehow falling apart at this point.
Also take many dialogs in Linux GUI - it is pain to see screen real
estate wasted for space between controls and at the same time not be
able to fit in 800x600. Compare that to OO - nicely designed GUI (with
the room to improve), pleasing eye and making user comfortable.
quite a broad-weeping statement.
try looking at amarok, for a counterexample. and there are many
commercial applications for windows whose ui is far worse than gtk file
dialogs, as strange that might seem :)
the thing is, bad examples are in all fields. even though oss projects
had lacked in usability because all projects were mostly driven by
coders with warped usability vision, the situation has improved rapidly
and a lot of projects listen to suggestions - and implement them, if
feasible.
and, as this seems to be offtopic even for discuss, maybe we can bring
it over to irc or something, where we can point to different examples of
bad and good ui decisions :)
Regards,
K. Palagin.
--
Rich
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