I am looking for a way to convert the included XML file into something like the enclosed HTML. I am looking to change some stuff, actual page breaks, insert some tables blah blah, and add a picture. I know a tiny bit about XML, but nothing about XSL (which I believe is what I want to use to make the conversion using OO). Any help would be greatly appreciated. If this is the wrong group to post to, my apologize. Please be gentle and direct me to the proper group. Many thanks.
<?xml version="1.0" encoding="utf-8" ?>
<character>
    <application>
        <name>Hero Designer</name>
        <version><![CDATA[2.42]]></version>
    </application>
    <name><![CDATA[James Oxide]]></name>
    <alternate_ids><![CDATA[Iron Knight]]></alternate_ids>
    <player_name><![CDATA[GlassWalkerTheurge]]></player_name>
    <campaign_name><![CDATA[None]]></campaign_name>
    <genre><![CDATA[Super Hero]]></genre>
    <gm><![CDATA[None]]></gm>
    <height>6' 3"</height>
    <weight>220 lbs</weight>
    <hair_color><![CDATA[White]]></hair_color>
    <eye_color><![CDATA[Grey]]></eye_color>
    <appearance><![CDATA[]]></appearance>
    <background><![CDATA[At the age of 20 both of his parents were killed in a home invasion.  His sister had just been placed in the hospital, for unknown symtoms.  He was registering for colledge.
	While barely working his way through college, he became intriged by research that he found.  He began to work with this information, until he found some incredible work.  He posted this work, and was surprised by a call that same day asking if he was available for an appointment.  Laughing, he said sure.  Knocking on his door was Mr. Star.  He was given a check for 5 million doallars.  He could not believe it.  He was offered a position at the Star Foundation, and a mind blowing sum of money to continue his work with them.  He would be given his own division, and he could head it if he desired.  He then had to think about it.
	He used the money to pay for medical bills for his sister (Lisa Oxide), who was dying because her body was rejecting its own organs.  With this money he actually had a chance to extend her life, instead of just trying to make her comfortable.  He has a small one bedroom appartment in the city, nicely furnished with well made furniture.  He spends little time their.  He is either at his lab, at the hospital with his siter, or being the Iron Knight.  He spends almost all of his money helping his sister.
	Two years ago, while doing some very dangerous cutting edge work, he began to ignore safety protocols to speed his research.  Unfortunatly, by the time QA noticed the breaches, it was too late.  He caused an explosion, which led to a breach protocol.  The lab was sealed and brought to 800f.  All mourned the loss of their lead Bio Engineer, and what his carelessnes had cost him.  It took 7 days for the lab to cool enough to be entered.
	What they found when they entered the lab was beyond even their wildest dreams.  A motionless form in what looked like armor.  Unable to determine if their scientist was alive, they placed him in a nearby lab.  They eventually were able to use an EMP to get him to drop the armor.  He was uncounsious and nearly dead of starvation and dehydration.  He was slowly nursed back to health.  He learned that he could call forth the Iron Knight at will, and that he could develop its abilities.  Unfortunatly, he said he was unable to remember what exactly had occured in what order.  He had isolated the lab computers, and the cameras did not give enough informaiton, aside from the failure to follow safety protocols.  He is currently operating as Lead Bio Engineer, in a probationary status.  Should he fail to follow protocols again, he will be fired.]]></background>
    <earned_exp>0</earned_exp>
    <spent_exp>35</spent_exp>
    <unspent_exp>0</unspent_exp>
    <base_points>200</base_points>
    <disad_points_allowed>150</disad_points_allowed>
    <disad_points>90</disad_points>
    <total_points>325</total_points>
    <total_active_cost>586</total_active_cost>
    <characteristic_points>30</characteristic_points>
    <skill_points>81</skill_points>
    <perk_points>20</perk_points>
    <talent_points>5</talent_points>
    <skill_perk_talent_points>106</skill_perk_talent_points>
    <skill_perk_talent_martial_art_points>129</skill_perk_talent_martial_art_points>
    <martial_art_points>23</martial_art_points>
    <power_points>166</power_points>
    <power_martial_art_points>189</power_martial_art_points>
    <ocv>3</ocv>
    <dcv>3</dcv>
    <ecv>5</ecv>
    <mental_defense_total>0</mental_defense_total>
    <power_defense_total>0</power_defense_total>
    <image>
    </image>
    <characteristics>
        <str>
            <val>10</val>
            <base>10</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>10</total>
            <roll>11-</roll>
            <notes><![CDATA[HTH Damage 2d6  END [1]]]></notes>
            <dice>2d6</dice>
            <lift>100.0kg</lift>
        </str>
        <dex>
            <val>10</val>
            <base>10</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>10</total>
            <roll>11-</roll>
            <notes><![CDATA[OCV 3 DCV 3]]></notes>
        </dex>
        <con>
            <val>10</val>
            <base>10</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>10</total>
            <roll>11-</roll>
            <notes><![CDATA[]]></notes>
        </con>
        <body>
            <val>10</val>
            <base>10</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>10</total>
            <roll>11-</roll>
            <notes><![CDATA[]]></notes>
        </body>
        <int>
            <val>17</val>
            <base>10</base>
            <cost>7</cost>
            <active_cost>7</active_cost>
            <total>17</total>
            <roll>12-</roll>
            <notes>PER Roll 12-</notes>
        </int>
        <ego>
            <val>14</val>
            <base>10</base>
            <cost>8</cost>
            <active_cost>8</active_cost>
            <total>14</total>
            <roll>12-</roll>
            <notes><![CDATA[ECV: 5]]></notes>
        </ego>
        <pre>
            <val>11</val>
            <base>10</base>
            <cost>1</cost>
            <active_cost>1</active_cost>
            <total>11</total>
            <roll>11-</roll>
            <notes><![CDATA[PRE Attack: 2d6]]></notes>
            <dice>2d6</dice>
        </pre>
        <com>
            <val>10</val>
            <base>10</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>10</total>
            <roll>11-</roll>
            <notes><![CDATA[]]></notes>
        </com>
        <pd>
            <val>2</val>
            <base>2</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>12</total>
            <notes><![CDATA[12 PD (10 rPD)]]></notes>
            <nonresistant_total>12</nonresistant_total>
            <resistant_total>10</resistant_total>
        </pd>
        <ed>
            <val>2</val>
            <base>2</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>12</total>
            <notes><![CDATA[12 ED (10 rED)]]></notes>
            <nonresistant_total>12</nonresistant_total>
            <resistant_total>10</resistant_total>
        </ed>
        <spd>
            <val>3</val>
            <base>2.0</base>
            <cost>10</cost>
            <active_cost>10</active_cost>
            <total>3</total>
            <notes><![CDATA[Phases:  4, 8, 12]]></notes>
        </spd>
        <rec>
            <val>4</val>
            <base>4</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>4</total>
            <notes><![CDATA[]]></notes>
        </rec>
        <end>
            <val>20</val>
            <base>20</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>20</total>
            <notes><![CDATA[]]></notes>
        </end>
        <stun>
            <val>20</val>
            <base>20</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>20</total>
            <notes><![CDATA[]]></notes>
        </stun>
        <running>
            <val>6</val>
            <base>6</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>6"</total>
            <notes><![CDATA[END [1]]]></notes>
        </running>
        <swimming>
            <val>6</val>
            <base>2</base>
            <cost>4</cost>
            <active_cost>4</active_cost>
            <total>6"</total>
            <notes><![CDATA[END [1]]]></notes>
        </swimming>
        <leaping>
            <val>2</val>
            <base>2</base>
            <cost>0</cost>
            <active_cost>0</active_cost>
            <total>2"</total>
            <notes><![CDATA[2" forward, 1" upward]]></notes>
            <horizontal_base>2"</horizontal_base>
            <horizontal_total>2"</horizontal_total>
            <vertical_base>1"</vertical_base>
            <vertical_total>1"</vertical_total>
        </leaping>
        <def>
        </def>
        <size>
        </size>
    </characteristics>
    <martial_arts>
        <maneuvers>
            <maneuver>
                <cost>3</cost>
                <base_cost>3</base_cost>
                <active_cost>3</active_cost>
                <name><![CDATA[Basic Strike]]></name>
                <phase>1/2</phase>
                <ocv>+1</ocv>
                <dcv>+0</dcv>
                <effect>4d6 Strike</effect>
                <text><![CDATA[Basic Strike:  1/2 Phase, +1 OCV, +0 DCV, 4d6 Strike]]></text>
            </maneuver>
            <maneuver>
                <cost>4</cost>
                <base_cost>4</base_cost>
                <active_cost>4</active_cost>
                <name><![CDATA[Martial Strike]]></name>
                <phase>1/2</phase>
                <ocv>+0</ocv>
                <dcv>+2</dcv>
                <effect>4d6 Strike</effect>
                <text><![CDATA[Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike]]></text>
            </maneuver>
            <maneuver>
                <cost>4</cost>
                <base_cost>4</base_cost>
                <active_cost>4</active_cost>
                <name><![CDATA[Charge]]></name>
                <phase>1/2</phase>
                <ocv>+0</ocv>
                <dcv>-2</dcv>
                <effect>4d6 +v/5 Strike, FMove</effect>
                <text><![CDATA[Charge:  1/2 Phase, +0 OCV, -2 DCV, 4d6 +v/5 Strike, FMove]]></text>
            </maneuver>
            <maneuver>
                <cost>4</cost>
                <base_cost>4</base_cost>
                <active_cost>4</active_cost>
                <name><![CDATA[Martial Block]]></name>
                <phase>1/2</phase>
                <ocv>+2</ocv>
                <dcv>+2</dcv>
                <effect>Block, Abort</effect>
                <text><![CDATA[Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort]]></text>
            </maneuver>
            <maneuver>
                <cost>4</cost>
                <base_cost>4</base_cost>
                <active_cost>4</active_cost>
                <name><![CDATA[Martial Dodge]]></name>
                <phase>1/2</phase>
                <ocv>--</ocv>
                <dcv>+5</dcv>
                <effect>Dodge, Affects All Attacks, Abort</effect>
                <text><![CDATA[Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort]]></text>
            </maneuver>
            <maneuver>
                <cost>4</cost>
                <base_cost>4</base_cost>
                <active_cost>4</active_cost>
                <name><![CDATA[Martial Escape]]></name>
                <phase>1/2</phase>
                <ocv>+0</ocv>
                <dcv>+0</dcv>
                <effect>25 STR vs. Grabs</effect>
                <text><![CDATA[Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 25 STR vs. Grabs]]></text>
            </maneuver>
        </maneuvers>
    </martial_arts>
    <skills>
        <skill>
            <cost>15</cost>
            <base_cost>15</base_cost>
            <active_cost>15</active_cost>
            <text><![CDATA[TF:  Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Boats, Large Planes, SCUBA, Small Military Ships, Small Motorized Boats, Small Planes, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles]]></text>
        </skill>
        <skill>
            <cost>12</cost>
            <base_cost>12</base_cost>
            <active_cost>12</active_cost>
            <text><![CDATA[Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 12-]]></text>
        </skill>
        <skill>
            <cost>8</cost>
            <base_cost>8</base_cost>
            <active_cost>8</active_cost>
            <text><![CDATA[WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons]]></text>
        </skill>
        <skill>
            <cost>7</cost>
            <base_cost>7</base_cost>
            <active_cost>7</active_cost>
            <text><![CDATA[Inventor 14-]]></text>
        </skill>
        <skill>
            <cost>5</cost>
            <base_cost>5</base_cost>
            <active_cost>5</active_cost>
            <text><![CDATA[Navigation (Air, Land, Marine, Space) 12-]]></text>
        </skill>
        <skill>
            <cost>5</cost>
            <base_cost>5</base_cost>
            <active_cost>5</active_cost>
            <text><![CDATA[SS:  BioEngineering 14-]]></text>
        </skill>
        <skill>
            <cost>4</cost>
            <base_cost>4</base_cost>
            <active_cost>4</active_cost>
            <text><![CDATA[Systems Operation (Environmental Systems, Broadcast Communications, Cellular and Digital, Communications Jamming Equipment, Radio, Satellite Communications, Telephone Communications) 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Cryptography 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Electronics 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Lipreading 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Mechanics 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Security Systems 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Shadowing 12-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Stealth 11-]]></text>
        </skill>
        <skill>
            <cost>3</cost>
            <base_cost>3</base_cost>
            <active_cost>3</active_cost>
            <text><![CDATA[Teamwork 11-]]></text>
        </skill>
        <skill>
            <cost>1</cost>
            <base_cost>1</base_cost>
            <active_cost>1</active_cost>
            <text><![CDATA[Streetwise 8-]]></text>
        </skill>
    </skills>
    <perks>
        <perk>
            <cost>15</cost>
            <base_cost>15</base_cost>
            <active_cost>15</active_cost>
            <text><![CDATA[Advanced Tech]]></text>
        </perk>
        <perk>
            <cost>5</cost>
            <base_cost>5</base_cost>
            <active_cost>5</active_cost>
            <text><![CDATA[Custom Perk]]></text>
            <notes><![CDATA[Iron Knight : Licensed Bounty Hunter in most states]]></notes>
        </perk>
    </perks>
    <talents>
        <talent>
            <cost>5</cost>
            <base_cost>5</base_cost>
            <active_cost>5</active_cost>
            <text><![CDATA[Custom Talent]]></text>
        </talent>
    </talents>
    <powers>
        <power>
            <name><![CDATA[Iron Knight Power Armor]]></name>
            <cost>67</cost>
            <base_cost>100</base_cost>
            <active_cost>100</active_cost>
            <text><![CDATA[Multipower, 100-point reserve,  (100 Active Points); all slots Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end></end>
        </power>
        <power>
            <list_prefix>1)  </list_prefix>
            <name><![CDATA[nPower Dimensional Slide]]></name>
            <cost>7m</cost>
            <base_cost>50</base_cost>
            <active_cost>50</active_cost>
            <text><![CDATA[Invisibility to Sight, Radio, Hearing, Touch and Smell/Taste Groups , No Fringe (50 Active Points); Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>5</end>
            <notes><![CDATA[Shift to Flat Space]]></notes>
        </power>
        <power>
            <list_prefix>2)  </list_prefix>
            <name><![CDATA[nPower Blast]]></name>
            <cost>5u</cost>
            <base_cost>40</base_cost>
            <active_cost>80</active_cost>
            <text><![CDATA[Sight, Mental, Radio, Smell/Taste, Hearing and Touch Groups Flash 3d6, Area Of Effect (8" Radius; +1 1/4), Two-Dimensional (-1/4) (80 Active Points); Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>8</end>
        </power>
        <power>
            <list_prefix>3)  </list_prefix>
            <cost>4m</cost>
            <base_cost>35</base_cost>
            <active_cost>35</active_cost>
            <text><![CDATA[Flight 15", x4 Noncombat (35 Active Points); All movement considered noncombat (-1/4), Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>3</end>
        </power>
        <power>
            <list_prefix>4)  </list_prefix>
            <name><![CDATA[Stun Blast]]></name>
            <cost>3m</cost>
            <base_cost>30</base_cost>
            <active_cost>30</active_cost>
            <text><![CDATA[Energy Blast 6d6, STUN Only (+0) (30 Active Points); Gestures (Requires both hands; -1/2), Beam (-1/4), Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>3</end>
        </power>
        <power>
            <list_prefix>5)  </list_prefix>
            <cost>2u</cost>
            <base_cost>25</base_cost>
            <active_cost>37</active_cost>
            <text><![CDATA[Healing BODY 2d6, Can Heal Limbs, Uncontrolled (+1/2) (37 Active Points); Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>4</end>
        </power>
        <power>
            <list_prefix>6)  </list_prefix>
            <cost>1m</cost>
            <base_cost>2</base_cost>
            <active_cost>2</active_cost>
            <text><![CDATA[Teleportation 1" (2 Active Points); Change Direction Only (-1/2), Only In Heroic Identity (-1/4), Physical Manifestation (-1/4)]]></text>
            <end>1</end>
        </power>
        <power>
            <name><![CDATA[Iron Knight Power Armor]]></name>
            <cost>30</cost>
            <base_cost>30</base_cost>
            <active_cost>37</active_cost>
            <text><![CDATA[Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Only In Heroic Identity (-1/4)]]></text>
            <end>0</end>
        </power>
        <power>
            <name><![CDATA[Iron Knight Power Armor]]></name>
            <cost>18</cost>
            <base_cost>22</base_cost>
            <active_cost>22</active_cost>
            <text><![CDATA[Spatial Awareness (Unusual Group) (22 Active Points); Only In Heroic Identity (-1/4)]]></text>
            <end>0</end>
        </power>
        <power>
            <name><![CDATA[Iron Knight Power Armor]]></name>
            <cost>13</cost>
            <base_cost>16</base_cost>
            <active_cost>16</active_cost>
            <text><![CDATA[Life Support  (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (16 Active Points); Only In Heroic Identity (-1/4)]]></text>
            <end>0</end>
        </power>
        <power>
            <name><![CDATA[Iron Knight Power Armor nPower Generator]]></name>
            <cost>12</cost>
            <base_cost>3</base_cost>
            <active_cost>13</active_cost>
            <text><![CDATA[Endurance Reserve  (30 END, 10 REC) Reserve:  (13 Active Points); Only In Heroic Identity (-1/4)]]></text>
            <end>0</end>
        </power>
        <power>
            <name><![CDATA[Iron Knight Power Armor]]></name>
            <cost>4</cost>
            <base_cost>5</base_cost>
            <active_cost>5</active_cost>
            <text><![CDATA[Increased Arc Of Perception (360 Degrees) with Normal Sight (5 Active Points); Only In Heroic Identity (-1/4)]]></text>
            <end>0</end>
        </power>
    </powers>
    <disads>
        <disad>
            <cost>20</cost>
            <text><![CDATA[Dependent NPC:  Lisa Oxide 8- (Incompetent; Unaware of character's adventuring career/Secret ID)]]></text>
            <notes><![CDATA[Sister in hospital dying because her body is rejecting her organs.]]></notes>
        </disad>
        <disad>
            <cost>15</cost>
            <text><![CDATA[Accidental Change:  Exposed to EMP 14- (Uncommon)]]></text>
        </disad>
        <disad>
            <cost>10</cost>
            <text><![CDATA[Psychological Limitation:  Strict Code of Honor (Common, Strong, Only in Hero ID)]]></text>
        </disad>
        <disad>
            <cost>10</cost>
            <text><![CDATA[Reputation:  Bounty Hunter, 11-]]></text>
        </disad>
        <disad>
            <cost>10</cost>
            <text><![CDATA[Susceptibility:  EMP, 2d6 damage Instant (Uncommon)]]></text>
        </disad>
        <disad>
            <cost>10</cost>
            <text><![CDATA[Psychological Limitation:  Fear of enclosed places (Uncommon, Strong)]]></text>
        </disad>
        <disad>
            <cost>5</cost>
            <text><![CDATA[Unluck: 1d6]]></text>
        </disad>
        <disad>
            <cost>5</cost>
            <text><![CDATA[Money:  Poor]]></text>
        </disad>
        <disad>
            <cost>5</cost>
            <text><![CDATA[Reputation:  James : In top 10 Bio Engineering Scientists, 11- (Known Only To A Small Group)]]></text>
        </disad>
    </disads>
</character>
---------------------------------------------------------------------
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]

Reply via email to