I'm still on vacation so have limited time.  Also my email client munges URLs, 
but it appears that you are comparing the version with the Compiler in it with 
the one that Flex uses that does not have the compiler in it.

HTH,
-Alex

On 7/25/19, 8:08 AM, "Ramazan Ergüder Bekrek" <[email protected]> wrote:

    Sorry about the last message something weird happened with my mouse and 
keyboard got some things deleted and my keyboard send the message. What I meant 
is that I did meticulous check before I wrote my first message so to answer 
your question "yes". You can try from your side if you come up to the same 
result. 
    
    25.07.2019, 12:28, "Ramazan Ergüder Bekrek" <[email protected]>:
    > Well my last post was a confirmation that I checked the urls so the 
installation and see for yourself.
    >
    > 25.07.2019, 09:19, "Alex Harui" <[email protected]>:
    >>  Adobe typically publishes two packages, one with a compiler and one for 
Flex without a compiler (because Flex has its own compiler). Are you sure you 
checked the right urls?
    >>
    >>  -Alex
    >>
    >>  On 7/24/19, 7:22 AM, "Ramazan Ergüder Bekrek" <[email protected]> 
wrote:
    >>
    >>      I tried to reinstall the Apache Flex SDK 4.16.1 with AIR SDK 32 and 
noticed that the AIRSDK_Compiler.zip file which is downloaded by the Apache 
Flex installer is different in size compared to what is available on adobe 
latest release web site.
    >>
    >>      Flex installer file size : 418 MB
    >>      Adobe latest release file size : 454 MB
    >>
    >>      My question is did adobe update the file at Flex's installer URL?
    >>
    >>      Flex installer URL: Downloading Adobe AIR Runtime Kit for Windows 
from: 
https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fairdownload.adobe.com%2Fair%2Fwin%2Fdownload%2F32.0%2F%2FAdobeAIRSDK.zip&amp;data=02%7C01%7Caharui%40adobe.com%7C3785cc56390d4c3d45a308d71111ffb4%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C1%7C636996641315363041&amp;sdata=n8EtkmbdWupF5Y1lW%2BvluOtqv5HVtq0OjbRQTs4rRxs%3D&amp;reserved=0
    >>
    >>      Adobe latest URL: 
https://nam04.safelinks.protection.outlook.com/?url=http%3A%2F%2Fairdownload.adobe.com%2Fair%2Fwin%2Fdownload%2Flatest%2FAIRSDK_Compiler.zip&amp;data=02%7C01%7Caharui%40adobe.com%7C3785cc56390d4c3d45a308d71111ffb4%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C1%7C636996641315363041&amp;sdata=oVFmfptziBWfS76cxZHwI8ywlWyN6JrfQOMCAUK7PBI%3D&amp;reserved=0
    >>
    >>      17.07.2019, 16:12, "Frost, Andrew" <[email protected]>:
    >>      > Hi
    >>      >
    >>      > It might be worth trying again with the very latest AIR SDK 32 
version, there had been some beta releases from Adobe that caused issues with 
multimedia playback on some platforms but I believe they are resolved now..
    >>      >
    >>      > thanks
    >>      >
    >>      > Andrew
    >>      >
    >>      > -----Original Message-----
    >>      > From: Ramazan Ergüder Bekrek <[email protected]>
    >>      > Sent: 17 July 2019 11:39
    >>      > To: [email protected]
    >>      > Subject: [EXTERNAL] Re: OSMF having playing problems when used in 
OSGi context
    >>      >
    >>      > Hi Alex,
    >>      >
    >>      > I found out what was the problem and to my astonishment the 
problem is coming from the Adobe AIR 32+ version.
    >>      > Let me explain ... My software is working perfectly up until AIR 
SDK 31 and below. I was doing test with previous version from 31 and it works 
well. It seems that Adobe did a change and it broke OSMF working on AIR SDK 32.
    >>      >
    >>      > What happened exactly? What change did they integrate in the 
flash player so that OSMF doesn't work at all anymore.
    >>      >
    >>      > Best Regards
    >>      >
    >>      > 14.06.2019, 18:50, "Alex Harui" <[email protected]>:
    >>      >> Hi Ramazan,
    >>      >>
    >>      >> This project does not officially support OSMF. The Flex project 
uses OSMF as a dependency, and Royale may as well someday, but there aren't any 
members of the Flex or Royale project who know the code and Flex and Royale are 
not the home for the OSMF source code.
    >>      >>
    >>      >> Some folks on the Flex and Royale mailing lists may have 
experience using OSMF, but I'm not one of them. Your email was hard to read, 
can you make it easier to see the difference in the logs? It isn't clear to me 
if you are somehow using AIR as the runtime in an OSGI bundle that is part of 
some other large application or what. Anytime you wrap a runtime in a bundle 
there may be restrictions on what that bundle can access.
    >>      >>
    >>      >> HTH,
    >>      >> -Alex
    >>      >>
    >>      >> On 6/14/19, 4:28 AM, "Ramazan Ergüder Bekrek" 
<[email protected]> wrote:
    >>      >>
    >>      >> I've created an OSMF plugin which fetch videos from youtube and 
then play them when the url is received.
    >>      >> When I test my plugin in an Adobe AIR Desktop project the video 
plays without a problem.
    >>      >> The code for the test app is the folowing:
    >>      >>
    >>      >> 
https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fpastebin.com%2Fbn9kBrK0&amp;data=02%7C01%7Caharui%40adobe.com%7C3785cc56390d4c3d45a308d71111ffb4%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C1%7C636996641315363041&amp;sdata=JeuZbrDi0FD97SCKZMKbRtTGy3%2FFfV75%2B79XnjPgiMs%3D&amp;reserved=0
    >>      >>
    >>      >> the log trace is the following:
    >>      >>
    >>      >> Success
    >>      >> Fri Jun 14 2019 01:10:49 PM.379 [DEBUG] 
[org.osmf.elements.LightweightVideoElement] No DRM Content data available 
upfront. Play the content and listen for any DRM-related events.
    >>      >> Fri Jun 14 2019 01:10:49 PM.397 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: BEGIN
    >>      >> Fri Jun 14 2019 01:10:49 PM.397 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] VALIDATING LAYOUT
    >>      >> Fri Jun 14 2019 01:10:49 PM.400 [INFO] 
[org.osmf.media.videoClasses.VideoSurface] switchRenderer. currentVideoRenderer 
= null; the new renderer = [object StageVideo]
    >>      >> Fri Jun 14 2019 01:10:49 PM.408 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] LAYOUT VALIDATED
    >>      >> Fri Jun 14 2019 01:10:49 PM.408 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: END
    >>      >> Fri Jun 14 2019 01:10:49 PM.590 [INFO] 
[org.osmf.net.NetStreamLoadTrait] NetStream.Play.Start
    >>      >> Fri Jun 14 2019 01:10:49 PM.605 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: BEGIN
    >>      >> Fri Jun 14 2019 01:10:49 PM.605 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] VALIDATING LAYOUT
    >>      >> Fri Jun 14 2019 01:10:49 PM.606 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] LAYOUT VALIDATED
    >>      >> Fri Jun 14 2019 01:10:49 PM.606 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: END
    >>      >> Fri Jun 14 2019 01:10:49 PM.694 [INFO] 
[org.osmf.net.NetStreamLoadTrait] NetStream.Buffer.Full
    >>      >>
    >>      >> and the video appears well : 
https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fpasteboard.co%2FIjmMyE3.png&amp;data=02%7C01%7Caharui%40adobe.com%7C3785cc56390d4c3d45a308d71111ffb4%7Cfa7b1b5a7b34438794aed2c178decee1%7C0%7C1%7C636996641315373031&amp;sdata=IMgKqiDNoIfufEB022wiL4DaY%2BMWu60ku7Q6nhN%2FiG4%3D&amp;reserved=0
    >>      >>
    >>      >> here is my problem, when I'm trying to use my OSMF plugin run 
the plugin in a dynamic app packaged as an OSGi bundle with an activator my 
plugin fails to play the video.
    >>      >>
    >>      >> the log output is this:
    >>      >>
    >>      >> New Trait removed : load
    >>      >> New Trait added : load
    >>      >> Fri Jun 14 2019 01:14:42 PM.541 [DEBUG] 
[org.osmf.elements.LightweightVideoElement] No DRM Content data available 
upfront. Play the content and listen for any DRM-related events.
    >>      >> New Trait added : audio
    >>      >> New Trait added : buffer
    >>      >> New Trait added : time
    >>      >> onStateChange : {0} durationChange
    >>      >> New Trait added : displayObject
    >>      >> New Trait added : play
    >>      >> onStateChange : {0} playing
    >>      >> Fri Jun 14 2019 01:14:42 PM.564 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: BEGIN
    >>      >> Fri Jun 14 2019 01:14:42 PM.564 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] VALIDATING LAYOUT
    >>      >> Fri Jun 14 2019 01:14:42 PM.564 [INFO] 
[org.osmf.media.videoClasses.VideoSurface] switchRenderer. currentVideoRenderer 
= null; the new renderer = [object StageVideo]
    >>      >> Fri Jun 14 2019 01:14:42 PM.565 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] LAYOUT VALIDATED
    >>      >> Fri Jun 14 2019 01:14:42 PM.565 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: END
    >>      >> Fri Jun 14 2019 01:14:42 PM.709 [INFO] 
[org.osmf.net.NetStreamLoadTrait] NetStream.Play.Start
    >>      >> onStateChange : {0} buffering
    >>      >> onStateChange : {0} durationChange
    >>      >> Number of blocks : 234
    >>      >> Segment length in seconds : 5
    >>      >> New Trait added : seek
    >>      >> Fri Jun 14 2019 01:14:42 PM.737 [INFO] 
[org.osmf.net.NetStreamLoadTrait] NetStream.Play.Failed
    >>      >> onStateChange : {0} playbackError
    >>      >> Number of blocks : 0
    >>      >> Segment length in seconds : 5
    >>      >> onStateChange : {0} durationChange
    >>      >> Number of blocks : 0
    >>      >> Segment length in seconds : 5
    >>      >> Fri Jun 14 2019 01:14:42 PM.738 [INFO] 
[org.osmf.net.NetStreamLoadTrait] NetStream.Play.Stop
    >>      >> Fri Jun 14 2019 01:14:42 PM.744 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: BEGIN
    >>      >> Fri Jun 14 2019 01:14:42 PM.744 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] VALIDATING LAYOUT
    >>      >> Fri Jun 14 2019 01:14:42 PM.744 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] LAYOUT VALIDATED
    >>      >> Fri Jun 14 2019 01:14:42 PM.744 [DEBUG] 
[org.osmf.layout.LayoutRendererBase] ON EXIT FRAME: END
    >>      >>
    >>      >> can someone pin point what is the problem?
    >>      >>
    >>      >> Best regards
    

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