OK Will try :) I had an idea like this, but hoping there is some other way :)
On Thu, Sep 1, 2016 at 12:54 PM, Martin Grigorov <[email protected]> wrote: > I think you should listen for the "open" message on the client side and > once it comes then send a message to ask for the initial update. > Something like: Wicket.Event.subscribe(Wicket.Event.WebSocket.Opened, > function() { Wicket.WebSocket.send("initialRepaint") }) > > Martin Grigorov > Wicket Training and Consulting > https://twitter.com/mtgrigorov > > On Thu, Sep 1, 2016 at 7:41 AM, Maxim Solodovnik <[email protected]> > wrote: > > > It is technically possible ... but with no effect :(((( > > What should be the steps to send component tree update on websocket > client > > connect? > > > > On Thu, Sep 1, 2016 at 12:35 PM, Martin Grigorov <[email protected]> > > wrote: > > > > > Hi Maxim, > > > > > > If I remember correctly it is not yet possible to write to the client > at > > > that point. > > > But I might be wrong. > > > > > > Martin Grigorov > > > Wicket Training and Consulting > > > https://twitter.com/mtgrigorov > > > > > > On Thu, Sep 1, 2016 at 7:11 AM, Maxim Solodovnik <[email protected] > > > > > wrote: > > > > > > > Hello, > > > > > > > > I wonder why we don't have WebSocketRequestHandler in onConnect > message > > > > handler. > > > > I would like to perform markup update on client connect, and it seems > > to > > > be > > > > impossible without copy/pasting onEvent method code > > > > > > > > -- > > > > WBR > > > > Maxim aka solomax > > > > > > > > > > > > > > > -- > > WBR > > Maxim aka solomax > > > -- WBR Maxim aka solomax
