Patch merged, thanks again! Il giorno 27/mag/2015, alle ore 21:51, Frank James <frank.a.ja...@gmail.com> ha scritto:
> Great, I just had a go with your changes and it now works for me. There are a > couple of typos, you don't pass in the max-buffer-size keyword arg and you > forgot to rename my variable from "usocket" to "socket" (diff attached). > > With those changes I think I'm happy. Thanks again for looking into this for > me. > Frank, > > > > On 27 May 2015 at 19:09, Chun Tian (binghe) <binghe.l...@gmail.com> wrote: > Hi Frank, > > Thank you very much! Now I understand the issue, and I think your patch is > correct. The function RECEIVE-MESSAGE was directly from my early work (the > LispWorks-UDP [1] package), in which there’s no WAIT-FOR-INPUT yet, and raw > socket fd is the user-level socket object. If RECEIVE-MESSAGE starts to > touch the other slots in the usocket object, we should move all its code back > to the SOCKET-RECEIVE method. > > Any way, I have committed a fix with your idea to latest Github master [2], > but when I ran your test code, I get following results in both Windows and > Mac: > > 0s 0 Waiting state NIL > 5s 1 Waiting state NIL > 10s 2 Waiting state NIL > 15s 3 Waiting state NIL > > I think that’s because WAIT-FOR-INPUT always returns NIL (nothing can be read > from the UDP server socket), therefore your other code (using SOCKET-RECEIVE > and SOCKET-SEND) never get a chance to be called… do you think this is > reasonable? > > Regards, > > Chun > > [1] https://common-lisp.net/project/cl-net-snmp/lispworks.html > [2] > https://github.com/usocket/usocket/commit/8763542e354af85989678188898af57e50fc0fbb > > Il giorno 26/mag/2015, alle ore 17:30, Frank James <frank.a.ja...@gmail.com> > ha scritto: > > > Hi Chun, > > > > I've had a bit more time to look into this and I think I've got a better > > idea of what's going on. > > > > Firstly, I had a really obvious typo above (doh!) which caused the error I > > saw in socket-send (2, above). Putting in the count parameter and the > > socket-send succeeds, as expected. > > > > Replacing the handler-case with handler-bind and dropping into the > > debugger, I identified where the strange error I was seeing with > > socket-receive comes from (4, above). It seems the recvfrom is returning an > > error code of 10035, (WSAEWOULDBLOCK), which you are signalling with a > > condition. But the ns-try-again-condition only has a :HOST-OR-IP initarg, > > not a :SOCKET initarg. So I commented out that bit of code and the > > condition is signalled ok (although I'm not handling it, but that's fine). > > > > So my test function is > > > > (defun usocket-test () > > (let ((s (usocket:socket-connect nil nil > > :protocol :datagram > > :element-type '(unsigned-byte 8) > > :local-port 8001))) > > (unwind-protect > > (do ((i 0 (1+ i)) > > (buffer (make-array 1024 :element-type '(unsigned-byte 8) > > :initial-element 0)) > > (now (get-universal-time)) > > (done nil)) > > ((or done (= i 4)) > > nil) > > (format t "~Ds ~D Waiting state ~S~%" (- (get-universal-time) > > now) i (usocket::state s)) > > (when (usocket:wait-for-input s :ready-only t :timeout 5) > > (format t "~D state ~S~%" i (usocket::state s)) > > (handler-bind > > ((error (lambda (c) > > (format t "socket-receive error: ~A~%" c) > > (break) > > nil))) > > (multiple-value-bind (buffer count remote-host remote-port) > > > > (usocket:socket-receive s buffer 1024) > > (handler-bind > > ((error (lambda (c) > > (format t "socket-send error: ~A~%" c) > > (break)))) > > (when buffer > > (usocket:socket-send s (subseq buffer 0 count) count > > :host remote-host > > :port remote-port))))))) > > (usocket:socket-close s)))) > > > > > > > > My output is now: > > > > 0s 0 Waiting state NIL > > 0 state :READ > > 2s 1 Waiting state :READ > > 1 state :READ > > 2s 2 Waiting state :READ > > 2 state :READ > > 2s 3 Waiting state :READ > > 3 state :READ > > NIL > > > > > > We are getting closer. The read state is still staying in :READ even after > > a successful socket-receive call, so the loop is still spinning. I can fix > > this easily by passing in the socket instance directly to the > > receive-message function and manually setting the %ready-p flag to nil. > > This gives me the correct behaviour: > > > > 0s 0 Waiting state NIL > > 0 state :READ > > 4s 1 Waiting state :READ > > 9s 2 Waiting state NIL > > 14s 3 Waiting state NIL > > NIL > > > > I've attached a diff of backend/lispworks.lisp showing what I describe > > above, feel free to use/ignore it. > > > > > > Frank. > > > > > > > > On 24 May 2015 at 20:57, Frank James <frank.a.ja...@gmail.com> wrote: > > Hi Chun, > > > > Thanks for looking into this. I've just pulled the most recent codes from > > github and have had a little play with them. I now get an error signalled > > on the socket-receive when I expect an error (rather than a simple -1 count > > as before). This is good. > > > > However, I am still seeing the socket-state behaviour I described before, > > along with a new bug that has probably been introduced by the recent > > changes. > > > > Consider the following simple function which listens for UDP port 8001 for > > up to 4 iterations: > > > > (defun usocket-test () > > (let ((s (usocket:socket-connect nil nil > > :protocol :datagram > > :element-type '(unsigned-byte 8) > > :local-port 8001))) > > (unwind-protect > > (do ((i 0 (1+ i)) > > (buffer (make-array 1024 :element-type '(unsigned-byte 8) > > :initial-element 0)) > > (done nil)) > > ((or done (= i 4)) > > nil) > > (when (usocket:wait-for-input s :ready-only t :timeout 10) > > (format t "~D state ~S~%" i (usocket::state s)) > > (handler-case > > (multiple-value-bind (buffer count remote-host remote-port) > > (usocket:socket-receive s buffer 1024) > > (handler-case > > (usocket:socket-send s (subseq buffer 0 count) > > :host remote-host > > :port remote-port) > > (error (c) > > (format t "socket-send error: ~A~%" c)))) > > (error (c) > > (format t "socket-receive error: ~A~%" c))))) > > (usocket:socket-close s)))) > > > > > > after calling this from your repl, from another process send a UDP packet > > to port 8001 to get things going. I get the following output: > > > > 0 state :READ > > socket-send error: #<STANDARD-GENERIC-FUNCTION USOCKET:SOCKET-SEND > > 21CADCFA> is called with unpaired keyword in (2130706433 :PORT 58279). > > 1 state :READ > > socket-receive error: MAKE-INSTANCE is called with keyword :SOCKET among > > the arguments (USOCKET:NS-TRY-AGAIN-CONDITION :SOCKET 2604) which is not > > one of (:HOST-OR-IP). > > 2 state :READ > > socket-receive error: MAKE-INSTANCE is called with keyword :SOCKET among > > the arguments (USOCKET:NS-TRY-AGAIN-CONDITION :SOCKET 2604) which is not > > one of (:HOST-OR-IP). > > 3 state :READ > > socket-receive error: MAKE-INSTANCE is called with keyword :SOCKET among > > the arguments (USOCKET:NS-TRY-AGAIN-CONDITION :SOCKET 2604) which is not > > one of (:HOST-OR-IP). > > NIL > > > > My observations: > > 1. The initial socket-receive succeeds (as expected). > > 2. The initial socket-send fails with an error I've not seen before and > > can't diagnose... > > 3. Subsequent calls to wait-for-input return immediately because the socket > > is still in a :READ state, even though I already successfully called > > socket-receive in the first iteration. > > 4. Subsequent calls to socket-receive now fail with a different error I > > can't diagnose. > > > > If I didn't have the max iteration cap, this would spin using 100% of a CPU > > core and adding around 2MB to the heap per second (on my machine), maxing > > out the 1GB personal edition heap limit in a short space of time. So I > > think it's a pretty serious issue. I mainly use SBCL, I use LispWorks > > occasionally to make sure my codes work on at least 1 other implementation, > > so I'm not exactly a LispWorks expert. > > > > If you want any more explanations, clarifications or examples I'll be happy > > to do my best to help. > > > > As before, I'm using LispWorks personal edition 6.1.1 on Windows 8.1. > > > > Frank. > > > > > > > > On 22 May 2015 at 09:24, Chun Tian (binghe) <binghe.l...@gmail.com> wrote: > > Hi Frank, > > > > Today I have modified SOCKET-SEND and SOCKET-RECEIVE for LispWorks, to be > > able to detect and report socket errors. I think in this way, these APIs > > on LispWorks could behavior closer to other platforms. > > > > Now on Windows, your test code should return a > > USOCKET:CONNECTION-RESET-ERROR condition, which equals to WSA error > > ECONNRESET. However, when I test the same code on Mac OS X, it instead > > returns USOCKET:CONNECTION-REFUSED-ERROR, I think this is a behavior of BSD > > sockets. > > > > I hope you can try latest usocket code from Git [1], to see if it works > > better for your case now. My code changes commit can be seen here [2]. > > > > For wait-for-input, I can’t see what you see (the socket object remains in > > a :READ state), if you still think this is an issue, I hope you can create > > another test code to demonstrate this issue. > > > > Regards, > > > > Chun > > > > [1] https://github.com/usocket/usocket > > [2] > > https://github.com/usocket/usocket/commit/13386639889fa812540fc4f77824c47e7616db37 > > > > Il giorno 10/apr/2015, alle ore 23:00, Frank James > > <frank.a.ja...@gmail.com> ha scritto: > > > > > I've been testing some UDP codes on Lispworks (personal 32bit Windows > > > version) and have encountered some undocumented behaviour, I think it's a > > > matter of opinion whether it's a bug or not but it should probably have a > > > sentence or two documenting it somewhere. > > > > > > Basically I'm sending a UDP packet to a host and listening for a reply, > > > using socket-send and socket-receive. If the host in question is not > > > listening for UDP traffic on that particular port, the Windows socket API > > > says it should return an ECONNRESET error immediately on the > > > socket-receive call, this is indicated by a -1 return value from the > > > underlying recvfrom call. > > > > > > When this happens the Lispworks backend code returns a length of -1 (and > > > buffer nil). This is perfectly acceptable behaviour I think (although > > > it'd be somewhat nicer to signal an error, but that's a matter of taste). > > > But it should be documented that checking the length here is the correct > > > way to detect an error occurred. > > > > > > Example code would be something like: > > > > > > (let ((sock (usocket:socket-connect "localhost" 1234 :protocol :datagram > > > :element-type '(unsigned-byte 8)))) > > > (unwind-protect > > > (progn > > > (usocket:socket-send sock (make-array 16 :element-type > > > '(unsigned-byte 8) :initial-element 0) 16) > > > (let ((buffer (make-array 16 :element-type '(unsigned-byte 8) > > > :initial-element 0))) > > > (usocket:socket-receive sock buffer 16))) > > > (usocket:socket-close sock))) > > > > > > > > > What is somewhat more annoying is that the socket object remains in a > > > :READ state. This means that a polling loop using wait-for-input spins > > > continuously, with each socket-receive returning -1 (as explained above). > > > Probably the socket state should be cleared if a socket-receive fails. > > > > > > Apologies if this is all well-known to those reading this list, but it > > > caused me 10 minutes of head scratching earlier today and thought it was > > > worth mentioning. > > > > > > Frank. > > > > > > > > > > > <diff.lisp> > > > <lispworks.diff>
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