Dave, you're the MAN!

This is what I feared, but hoped that maybe someone
could give me a solution before I went through the
work to store everything.  

Oh well, thanks for the help.

John


--- David Smith <[EMAIL PROTECTED]> wrote:
> > Doesn anyone know of a way to have openGL return a
> > pixel color?
> 
> According to my 455 class, you can't. You must store
> the pixel colors
> yourself. Put another way, you can't query the
> screen to see what color a
> pixel is. This is most likely because OpenGL
> supports floats for pixel
> coordintes. Ie, you can say glVertex2f(float x,float
> y) to turn on a
> pixel. For it to store all the different colors for
> every possible float
> value on your screen would be an enormous piece of
> memory.
> 
> It seems to be best to write a wrapper function to
> OpenGL's pixel
> illuminating function and store the pixel's
> coordinates (use ints) and its
> color (floats are okay).
> 
> --Dave
> 
> 
> 
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