Revision: 2910
Author: [email protected]
Date: Thu Sep 17 00:58:49 2009
Log: Reverting 2909,2908
http://code.google.com/p/v8/source/detail?r=2910
Modified:
/branches/bleeding_edge/src/ia32/builtins-ia32.cc
=======================================
--- /branches/bleeding_edge/src/ia32/builtins-ia32.cc Thu Sep 17 00:24:44
2009
+++ /branches/bleeding_edge/src/ia32/builtins-ia32.cc Thu Sep 17 00:58:49
2009
@@ -740,10 +740,7 @@
__ mov(FieldOperand(scratch1, Array::kLengthOffset), Immediate(holes));
// Fill the FixedArray with the hole value. Inline the code if short.
- // Reconsider loop unfolding if kPreallocatedArrayElements gets changed.
- static const int kLoopUnfoldLimit = 4;
- ASSERT(kPreallocatedArrayElements <= kLoopUnfoldLimit);
- if (holes <= kLoopUnfoldLimit) {
+ if (holes <= 4) {
// Use a scratch register here to have only one reloc info when
unfolding
// the loop.
__ mov(scratch3, Factory::the_hole_value());
@@ -1071,7 +1068,7 @@
__ Assert(equal, "Unexpected initial map for Array function");
}
- // Run the native code for the Array function called as a normal
function.
+ // Run the native code for the Array function called as constructor.
ArrayNativeCode(masm, false, &generic_array_code);
// Jump to the generic array code in case the specialized code cannot
handle
@@ -1113,6 +1110,7 @@
// Jump to the generic construct code in case the specialized code cannot
// handle the construction.
__ bind(&generic_constructor);
+ GenerateLoadArrayFunction(masm, edi);
Code* code = Builtins::builtin(Builtins::JSConstructStubGeneric);
Handle<Code> generic_construct_stub(code);
__ jmp(generic_construct_stub, RelocInfo::CODE_TARGET);
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