LGTM with nits.
Very nice, I love it.

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/frame.h
File src/compiler/frame.h (right):

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/frame.h#newcode44
src/compiler/frame.h:44: // allocator and gab resolver with a
SpillSlotOperand containing its
Nit: gap resolver

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/frame.h#newcode63
src/compiler/frame.h:63: //   2   |   JSFunction    |   |
    |
Nit: Context

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/frame.h#newcode65
src/compiler/frame.h:65: //   3   |     Marker      |   v
    |
Nit: JSFunction/Marker

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/x64/code-generator-x64.cc
File src/compiler/x64/code-generator-x64.cc (right):

https://codereview.chromium.org/1261923007/diff/290027/src/compiler/x64/code-generator-x64.cc#newcode1466
src/compiler/x64/code-generator-x64.cc:1466: }
Nit: add // namespace after } to make clang-format happy. Or maybe move
it to globals.h?

https://codereview.chromium.org/1261923007/

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