Thanks Seth for the amazing explanation! So we're just being extra careful
when we deprecate a map that is shared by another object
```
function sumThreeThings(point) {
return point.x + someNotInlinedFunction() + point.y;
}
var pointa = {x: 0, y: 0};
var pointb = {x: 1, y:1};
// now pointa and pointb share maps
for (var i = 0; i < 100000; i++) {
sumThreeThings(pointa);
}
pointb.z = 55; // This deprecates pointa's map!
sumThreeThings(pointa); // this is no longer optimized
```
On Thursday, January 2, 2020 at 9:07:48 AM UTC-8, Seth Brenith wrote:
>
> I'm far from a TurboFan expert, but I'll take a guess. Corrections from
> actual experts are welcome.
>
> Consider this function:
>
> function sumThreeThings(point) {
> return point.x + someNotInlinedFunction() + point.y;
> }
>
> Imagine the "unstable" flag doesn't exist, and you're acting as TurboFan
> and optimizing that function. The feedback vectors for the loads of x and y
> both contain only a single map, where the properties x and y are
> represented as simple data properties (not accessors or anything fancy).
> You would emit something like the following:
>
> 1. Check whether `point` has the expected map. If it's wrong, deoptimize.
> 2. Fetch `x` from `point` by reading at the index specified by the
> expected map.
> 3. Call someNotInlinedFunction.
> 4. Check (again!) whether `point` has the expected map. If it's wrong,
> deoptimize.
> 5. Fetch `y` from `point` by reading at the index specified by the
> expected map.
>
> Step 4 feels kind of repetitive. Could you maybe make it go away? Not
> without more information. someNotInlinedFunction could do absolutely
> anything including changing the map of `point`, so you do need that second
> deoptimization check.
>
> However, if you knew that the map of `point` was stable, you could omit
> step 4, safe in the knowledge that some other code elsewhere would take
> care of deoptimizing this function if someNotInlinedFunction caused a
> change to the map of `point`. Of course this deoptimization could also be
> triggered by changes to other variables that aren't `point` and just happen
> to have the same shape, but that's the risk we take in exchange for the
> power to remove step 4.
>
> On Tuesday, December 31, 2019 at 1:25:50 PM UTC-8, [email protected]
> wrote:
>>
>> Why does it matter if an object with this map has a changed map for
>> optimized code? For example,
>>
>> ```
>> var a = {x: 5, y: 5};
>> var b = {x: 10, y: 10};
>>
>> b.z = 55; // b now has a new map. a is marked as unstable
>> ```
>>
>> a's map is now unstable, but the map hasn't changed at all has it? The
>> type of a's map hasn't changed either so why is it marked as unstable? From
>> what I can tell, the only thing that has changed about the map is that a
>> transition has been added to it? Why do we deoptimize code that uses this
>> map?
>>
>> Thanks!
>>
>> - Jann
>>
>> On Tuesday, December 31, 2019 at 12:46:17 PM UTC-6, Tobias Tebbi wrote:
>>>
>>> As long as a map is stable, no object with this map has changed map,
>>> which is a very useful property especially for optimized code. To be able
>>> to exploit this in optimized code, transitioning from a previously stable
>>> map will invalidate and deoptimize all optimized code that made use of the
>>> map being stable up to this point.
>>>
>>> - Tobias
>>>
>>> On Tue, Dec 31, 2019 at 7:07 PM <[email protected]> wrote:
>>>
>>>> Thanks!
>>>>
>>>> What is the point of marking a map as stable? If there was a
>>>> normalization isn't a new map created? So if types can't get mixed up
>>>> after
>>>> normalization, what is the point of marking a map as stable?
>>>>
>>>> - Jann
>>>>
>>>> On Tuesday, December 31, 2019 at 1:33:36 AM UTC-6, Leszek Swirski wrote:
>>>>>
>>>>> Hi,
>>>>>
>>>>> A stable map is one from which a transition has never been observed,
>>>>> i.e. it's the leaf of the transition tree and objects with that map can
>>>>> be
>>>>> assumed to be "stable". Perhaps "is_leaf" or
>>>>> "never_transitioned_away_from"
>>>>> could be alternative names but it's a subtle concept to name and naming
>>>>> is
>>>>> hard anyway :)
>>>>>
>>>>> In the code you linked, I'm not 100% familiar with the reasoning but I
>>>>> assume that the compiler assumes that inferred stable maps are a "safe
>>>>> bet"
>>>>> as far as speculation is concerned, since they're a reliable end state,
>>>>> and
>>>>> can be assumed to be a correct inference even if the data is unreliable.
>>>>> That's mostly just a guess from the context though.
>>>>>
>>>>> - Leszek
>>>>>
>>>>> On Tue, 31 Dec 2019, 05:46 , <[email protected]> wrote:
>>>>>
>>>>>> What is the difference between a stable and unstable map?
>>>>>>
>>>>>> Context: I'm trying to understand this line of code
>>>>>> https://cs.chromium.org/chromium/src/v8/src/compiler/js-native-context-specialization.cc?l=3227&rcl=4c53f9a51444393133ff303952f1296603d44ab7
>>>>>>
>>>>>> but can't seem to find any documentation about stable maps. Comments and
>>>>>> diffs are sparse on the subject as well.
>>>>>>
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>>>>>>
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>>>>
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