Deprecation is a slightly different mechanism, but roughly speaking yes
it's a similar concept. There's a concept of "dependent code" where some
piece of optimised code is dependent on that map stability, and changing
the stability deoptimises all code dependent on it.

On Fri, 3 Jan 2020, 18:46 , <janngodsp...@gmail.com> wrote:

> Thanks Seth for the amazing explanation! So we're just being extra careful
> when we deprecate a map that is shared by another object
>
> ```
> function sumThreeThings(point) {
>   return point.x + someNotInlinedFunction() + point.y;
> }
>
> var pointa = {x: 0, y: 0};
> var pointb = {x: 1, y:1};
>
> // now pointa and pointb share maps
>
> for (var i = 0; i < 100000; i++) {
>   sumThreeThings(pointa);
> }
>
> pointb.z = 55; // This deprecates pointa's map!
>
> sumThreeThings(pointa); // this is no longer optimized
> ```
>
>
> On Thursday, January 2, 2020 at 9:07:48 AM UTC-8, Seth Brenith wrote:
>>
>> I'm far from a TurboFan expert, but I'll take a guess. Corrections from
>> actual experts are welcome.
>>
>> Consider this function:
>>
>> function sumThreeThings(point) {
>>   return point.x + someNotInlinedFunction() + point.y;
>> }
>>
>> Imagine the "unstable" flag doesn't exist, and you're acting as TurboFan
>> and optimizing that function. The feedback vectors for the loads of x and y
>> both contain only a single map, where the properties x and y are
>> represented as simple data properties (not accessors or anything fancy).
>> You would emit something like the following:
>>
>> 1. Check whether `point` has the expected map. If it's wrong, deoptimize.
>> 2. Fetch `x` from `point` by reading at the index specified by the
>> expected map.
>> 3. Call someNotInlinedFunction.
>> 4. Check (again!) whether `point` has the expected map. If it's wrong,
>> deoptimize.
>> 5. Fetch `y` from `point` by reading at the index specified by the
>> expected map.
>>
>> Step 4 feels kind of repetitive. Could you maybe make it go away? Not
>> without more information. someNotInlinedFunction could do absolutely
>> anything including changing the map of `point`, so you do need that second
>> deoptimization check.
>>
>> However, if you knew that the map of `point` was stable, you could omit
>> step 4, safe in the knowledge that some other code elsewhere would take
>> care of deoptimizing this function if someNotInlinedFunction caused a
>> change to the map of `point`. Of course this deoptimization could also be
>> triggered by changes to other variables that aren't `point` and just happen
>> to have the same shape, but that's the risk we take in exchange for the
>> power to remove step 4.
>>
>> On Tuesday, December 31, 2019 at 1:25:50 PM UTC-8, janngo...@gmail.com
>> wrote:
>>>
>>> Why does it matter if an object with this map has a changed map for
>>> optimized code? For example,
>>>
>>> ```
>>> var a = {x: 5, y: 5};
>>> var b = {x: 10, y: 10};
>>>
>>> b.z = 55; // b now has a new map. a is marked as unstable
>>> ```
>>>
>>> a's map is now unstable, but the map hasn't changed at all has it? The
>>> type of a's map hasn't changed either so why is it marked as unstable? From
>>> what I can tell, the only thing that has changed about the map is that a
>>> transition has been added to it? Why do we deoptimize code that uses this
>>> map?
>>>
>>> Thanks!
>>>
>>> - Jann
>>>
>>> On Tuesday, December 31, 2019 at 12:46:17 PM UTC-6, Tobias Tebbi wrote:
>>>>
>>>> As long as a map is stable, no object with this map has changed map,
>>>> which is a very useful property especially for optimized code. To be able
>>>> to exploit this in optimized code, transitioning from a previously stable
>>>> map will invalidate and deoptimize all optimized code that made use of the
>>>> map being stable up to this point.
>>>>
>>>> - Tobias
>>>>
>>>> On Tue, Dec 31, 2019 at 7:07 PM <janngo...@gmail.com> wrote:
>>>>
>>>>> Thanks!
>>>>>
>>>>> What is the point of marking a map as stable? If there was a
>>>>> normalization isn't a new map created? So if types can't get mixed up 
>>>>> after
>>>>> normalization, what is the point of marking a map as stable?
>>>>>
>>>>> - Jann
>>>>>
>>>>> On Tuesday, December 31, 2019 at 1:33:36 AM UTC-6, Leszek Swirski
>>>>> wrote:
>>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> A stable map is one from which a transition has never been observed,
>>>>>> i.e. it's the leaf of the transition tree and objects with that map can 
>>>>>> be
>>>>>> assumed to be "stable". Perhaps "is_leaf" or 
>>>>>> "never_transitioned_away_from"
>>>>>> could be alternative names but it's a subtle concept to name and naming 
>>>>>> is
>>>>>> hard anyway :)
>>>>>>
>>>>>> In the code you linked, I'm not 100% familiar with the reasoning but
>>>>>> I assume that the compiler assumes that inferred stable maps are a "safe
>>>>>> bet" as far as speculation is concerned, since they're a reliable end
>>>>>> state, and can be assumed to be a correct inference even if the data is
>>>>>> unreliable. That's mostly just a guess from the context though.
>>>>>>
>>>>>> - Leszek
>>>>>>
>>>>>> On Tue, 31 Dec 2019, 05:46 , <janngo...@gmail.com> wrote:
>>>>>>
>>>>>>> What is the difference between a stable and unstable map?
>>>>>>>
>>>>>>> Context: I'm trying to understand this line of code
>>>>>>> https://cs.chromium.org/chromium/src/v8/src/compiler/js-native-context-specialization.cc?l=3227&rcl=4c53f9a51444393133ff303952f1296603d44ab7
>>>>>>> but can't seem to find any documentation about stable maps. Comments and
>>>>>>> diffs are sparse on the subject as well.
>>>>>>>
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>>>>>>> .
>>>>>>>
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>>>>> .
>>>>>
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