Revision: 5595
Author: [email protected]
Date: Wed Oct  6 01:47:08 2010
Log: Fix presubmit failure.

Review URL: http://codereview.chromium.org/3605008
http://code.google.com/p/v8/source/detail?r=5595

Modified:
 /branches/bleeding_edge/src/ia32/codegen-ia32.cc
 /branches/bleeding_edge/src/x64/codegen-x64.cc

=======================================
--- /branches/bleeding_edge/src/ia32/codegen-ia32.cc Mon Oct 4 08:21:38 2010 +++ /branches/bleeding_edge/src/ia32/codegen-ia32.cc Wed Oct 6 01:47:08 2010
@@ -183,16 +183,9 @@

   JumpTarget::set_compiling_deferred_code(false);

-#ifdef DEBUG
-  if (strlen(FLAG_stop_at) > 0 &&
-      info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) {
-    frame_->SpillAll();
-    __ int3();
-  }
-#endif
-
-  {  // NOLINT
+  {
     CodeGenState state(this);
+
     // Entry:
     // Stack: receiver, arguments, return address.
     // ebp: caller's frame pointer
@@ -201,6 +194,14 @@
     // esi: callee's context
     allocator_->Initialize();

+#ifdef DEBUG
+    if (strlen(FLAG_stop_at) > 0 &&
+        info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) {
+      frame_->SpillAll();
+      __ int3();
+    }
+#endif
+
     frame_->Enter();

     // Allocate space for locals and initialize them.
=======================================
--- /branches/bleeding_edge/src/x64/codegen-x64.cc      Mon Oct  4 08:21:38 2010
+++ /branches/bleeding_edge/src/x64/codegen-x64.cc      Wed Oct  6 01:47:08 2010
@@ -182,15 +182,7 @@

   JumpTarget::set_compiling_deferred_code(false);

-#ifdef DEBUG
-  if (strlen(FLAG_stop_at) > 0 &&
-      info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) {
-    frame_->SpillAll();
-    __ int3();
-  }
-#endif
-
-  {  // NOLINT
+  {
     CodeGenState state(this);
     // Entry:
     // Stack: receiver, arguments, return address.
@@ -200,6 +192,14 @@
     // rsi: callee's context
     allocator_->Initialize();

+#ifdef DEBUG
+    if (strlen(FLAG_stop_at) > 0 &&
+        info->function()->name()->IsEqualTo(CStrVector(FLAG_stop_at))) {
+      frame_->SpillAll();
+      __ int3();
+    }
+#endif
+
     frame_->Enter();

     // Allocate space for locals and initialize them.

--
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