Revision: 17480
Author: [email protected]
Date: Tue Nov 5 12:11:27 2013 UTC
Log: Introduce JSFunction::EnsureHasInitialMap method.
This change enforces explicit allocation of the initial map for each
JSFunction to introduce a proper layering between the JSFunction class
and the Heap class. A follow-up change will then handlify the two
functions AllocateInitialMap and AllocateFunctionPrototype.
[email protected]
BUG=v8:2877
Review URL: https://codereview.chromium.org/32323013
http://code.google.com/p/v8/source/detail?r=17480
Modified:
/branches/bleeding_edge/src/factory.cc
/branches/bleeding_edge/src/factory.h
/branches/bleeding_edge/src/heap.cc
/branches/bleeding_edge/src/heap.h
/branches/bleeding_edge/src/objects.cc
/branches/bleeding_edge/src/objects.h
/branches/bleeding_edge/src/runtime.cc
=======================================
--- /branches/bleeding_edge/src/factory.cc Tue Nov 5 11:47:11 2013 UTC
+++ /branches/bleeding_edge/src/factory.cc Tue Nov 5 12:11:27 2013 UTC
@@ -581,6 +581,12 @@
isolate()->heap()->AllocateFunctionPrototype(*function),
JSObject);
}
+
+
+Handle<Map> Factory::NewInitialMap(Handle<JSFunction> function) {
+ CALL_HEAP_FUNCTION(
+ isolate(), isolate()->heap()->AllocateInitialMap(*function), Map);
+}
Handle<Map> Factory::CopyWithPreallocatedFieldDescriptors(Handle<Map> src)
{
@@ -1050,6 +1056,7 @@
Handle<JSObject> Factory::NewJSObject(Handle<JSFunction> constructor,
PretenureFlag pretenure) {
+ JSFunction::EnsureHasInitialMap(constructor);
CALL_HEAP_FUNCTION(
isolate(),
isolate()->heap()->AllocateJSObject(*constructor, pretenure),
JSObject);
@@ -1194,6 +1201,19 @@
isolate(),
array->SetContent(*elements));
}
+
+
+Handle<JSGeneratorObject> Factory::NewJSGeneratorObject(
+ Handle<JSFunction> function) {
+ ASSERT(function->shared()->is_generator());
+ JSFunction::EnsureHasInitialMap(function);
+ Handle<Map> map(function->initial_map());
+ ASSERT(map->instance_type() == JS_GENERATOR_OBJECT_TYPE);
+ CALL_HEAP_FUNCTION(
+ isolate(),
+ isolate()->heap()->AllocateJSObjectFromMap(*map),
+ JSGeneratorObject);
+}
Handle<JSArrayBuffer> Factory::NewJSArrayBuffer() {
=======================================
--- /branches/bleeding_edge/src/factory.h Tue Nov 5 11:47:11 2013 UTC
+++ /branches/bleeding_edge/src/factory.h Tue Nov 5 12:11:27 2013 UTC
@@ -263,6 +263,8 @@
Handle<JSObject> NewFunctionPrototype(Handle<JSFunction> function);
+ Handle<Map> NewInitialMap(Handle<JSFunction> function);
+
Handle<Map> CopyWithPreallocatedFieldDescriptors(Handle<Map> map);
// Copy the map adding more inobject properties if possible without
@@ -343,6 +345,8 @@
void SetContent(Handle<JSArray> array, Handle<FixedArrayBase> elements);
+ Handle<JSGeneratorObject> NewJSGeneratorObject(Handle<JSFunction>
function);
+
Handle<JSArrayBuffer> NewJSArrayBuffer();
Handle<JSTypedArray> NewJSTypedArray(ExternalArrayType type);
=======================================
--- /branches/bleeding_edge/src/heap.cc Tue Nov 5 11:59:42 2013 UTC
+++ /branches/bleeding_edge/src/heap.cc Tue Nov 5 12:11:27 2013 UTC
@@ -4640,15 +4640,7 @@
MaybeObject* Heap::AllocateJSObject(JSFunction* constructor,
PretenureFlag pretenure) {
- // Allocate the initial map if absent.
- if (!constructor->has_initial_map()) {
- Object* initial_map;
- { MaybeObject* maybe_initial_map = AllocateInitialMap(constructor);
- if (!maybe_initial_map->ToObject(&initial_map)) return
maybe_initial_map;
- }
- constructor->set_initial_map(Map::cast(initial_map));
- Map::cast(initial_map)->set_constructor(constructor);
- }
+ ASSERT(constructor->has_initial_map());
// Allocate the object based on the constructors initial map.
MaybeObject* result = AllocateJSObjectFromMap(
constructor->initial_map(), pretenure);
@@ -4663,15 +4655,7 @@
MaybeObject* Heap::AllocateJSObjectWithAllocationSite(JSFunction*
constructor,
Handle<AllocationSite> allocation_site) {
- // Allocate the initial map if absent.
- if (!constructor->has_initial_map()) {
- Object* initial_map;
- { MaybeObject* maybe_initial_map = AllocateInitialMap(constructor);
- if (!maybe_initial_map->ToObject(&initial_map)) return
maybe_initial_map;
- }
- constructor->set_initial_map(Map::cast(initial_map));
- Map::cast(initial_map)->set_constructor(constructor);
- }
+ ASSERT(constructor->has_initial_map());
// Allocate the object based on the constructors initial map, or the
payload
// advice
Map* initial_map = constructor->initial_map();
@@ -4701,23 +4685,6 @@
#endif
return result;
}
-
-
-MaybeObject* Heap::AllocateJSGeneratorObject(JSFunction *function) {
- ASSERT(function->shared()->is_generator());
- Map *map;
- if (function->has_initial_map()) {
- map = function->initial_map();
- } else {
- // Allocate the initial map if absent.
- MaybeObject* maybe_map = AllocateInitialMap(function);
- if (!maybe_map->To(&map)) return maybe_map;
- function->set_initial_map(map);
- map->set_constructor(function);
- }
- ASSERT(map->instance_type() == JS_GENERATOR_OBJECT_TYPE);
- return AllocateJSObjectFromMap(map);
-}
MaybeObject* Heap::AllocateJSModule(Context* context, ScopeInfo*
scope_info) {
=======================================
--- /branches/bleeding_edge/src/heap.h Tue Nov 5 11:59:42 2013 UTC
+++ /branches/bleeding_edge/src/heap.h Tue Nov 5 12:11:27 2013 UTC
@@ -631,9 +631,6 @@
JSFunction* constructor,
Handle<AllocationSite> allocation_site);
- MUST_USE_RESULT MaybeObject* AllocateJSGeneratorObject(
- JSFunction* function);
-
MUST_USE_RESULT MaybeObject* AllocateJSModule(Context* context,
ScopeInfo* scope_info);
=======================================
--- /branches/bleeding_edge/src/objects.cc Tue Nov 5 11:47:11 2013 UTC
+++ /branches/bleeding_edge/src/objects.cc Tue Nov 5 12:11:27 2013 UTC
@@ -9883,6 +9883,15 @@
set_map(no_prototype_map);
set_prototype_or_initial_map(no_prototype_map->GetHeap()->the_hole_value());
}
+
+
+void JSFunction::EnsureHasInitialMap(Handle<JSFunction> function) {
+ if (function->has_initial_map()) return;
+ Isolate* isolate = function->GetIsolate();
+ Handle<Map> initial_map = isolate->factory()->NewInitialMap(function);
+ function->set_initial_map(*initial_map);
+ initial_map->set_constructor(*function);
+}
void JSFunction::SetInstanceClassName(String* name) {
=======================================
--- /branches/bleeding_edge/src/objects.h Tue Nov 5 11:47:11 2013 UTC
+++ /branches/bleeding_edge/src/objects.h Tue Nov 5 12:11:27 2013 UTC
@@ -7279,6 +7279,7 @@
inline Map* initial_map();
inline void set_initial_map(Map* value);
inline bool has_initial_map();
+ static void EnsureHasInitialMap(Handle<JSFunction> function);
// Get and set the prototype property on a JSFunction. If the
// function has an initial map the prototype is set on the initial
=======================================
--- /branches/bleeding_edge/src/runtime.cc Tue Nov 5 11:47:11 2013 UTC
+++ /branches/bleeding_edge/src/runtime.cc Tue Nov 5 12:11:27 2013 UTC
@@ -2974,30 +2974,28 @@
RUNTIME_FUNCTION(MaybeObject*, Runtime_CreateJSGeneratorObject) {
- SealHandleScope shs(isolate);
+ HandleScope scope(isolate);
ASSERT(args.length() == 0);
JavaScriptFrameIterator it(isolate);
JavaScriptFrame* frame = it.frame();
- JSFunction* function = frame->function();
+ Handle<JSFunction> function(frame->function());
RUNTIME_ASSERT(function->shared()->is_generator());
- JSGeneratorObject* generator;
+ Handle<JSGeneratorObject> generator;
if (frame->IsConstructor()) {
- generator = JSGeneratorObject::cast(frame->receiver());
+ generator = handle(JSGeneratorObject::cast(frame->receiver()));
} else {
- MaybeObject* maybe_generator =
- isolate->heap()->AllocateJSGeneratorObject(function);
- if (!maybe_generator->To(&generator)) return maybe_generator;
+ generator = isolate->factory()->NewJSGeneratorObject(function);
}
- generator->set_function(function);
+ generator->set_function(*function);
generator->set_context(Context::cast(frame->context()));
generator->set_receiver(frame->receiver());
generator->set_continuation(0);
generator->set_operand_stack(isolate->heap()->empty_fixed_array());
generator->set_stack_handler_index(-1);
- return generator;
+ return *generator;
}
--
--
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