On Oct 8, 6:54 pm, "Simon Ask Ulsnes" <[EMAIL PROTECTED]> wrote:
>
> As for V8 in games... I believe you are right, if it wasn't for one
> big thing: V8 lacks support for a range of CPUs used in popular gaming
> consoles, such as PowerPC (in XBOX360 and Wii) and Cell (PS3). Adding
> support for these architectures is a major task.
A major task it may be, but not a task that the V8 devs can dismiss.
Why? Because they've given the reason why they MUST tackle it in
another context: they've refused to implement the latest Javascript
features on the grounds that Chrome must reach the widest possible
audience. Well, by the same logic, they cannot afford to ignore a
very significant CPU architecture.
Also, I rather doubt that it's a major task to port to PowerPC, given
that V8 already supports two architectures. It may be a major task to
do it as efficiently as for x86, sure, but colossal speed is not a
mandatory requirement when the main goal is to reach the widest
possible audience. Even a noddy third architecture, or fourth after
x86_64, will do.
Morgaine.
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