On Wed, Jun 12, 2013 at 2:13 AM, Jim Acquavella <[email protected]>wrote:

> I've updated the code and no longer explicitly
> calling obj.Dispose(isolateP), and my c++ object does get disposed when I
> call LowMemoryNotification before terminating v8.  The extra Dispose was
> clearing my near death callback.  This is good news and will greatly
> simplify my design and assure all c++ objects that share a javascript
> object are cleaned up. [...]
>

Warning notice: Even though it might work for you right now, I don't think
that we give any guarantee that your callbacks are actually called in this
scenario. Just to make sure that others don't use that "solution", too...

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