Hello!
For example, I have the *Handle<Object> testobj*, which contains some
pretty huge C++ structure as an Internal field. So, when I *Close() *the
current handle scope, this handle is deleted (unless I return it to the
outer world). Garbage Collector frees the memory on the next run, it frees
*testobj*, but does it really frees the memory, which was occupied by the
C++ structure? Code sample:
Handle<Object> wrapMatrix(Matrix *matrixToWrap)
{
HandleScope handle_scope;
Handle<FunctionTemplate> matrix_template = FunctionTemplate::New();
Handle<ObjectTemplate> matrix_instance_template =
matrix_template->InstanceTemplate();
matrix_instance_template->SetInternalFieldCount(1);
Handle<Object> matrix_instance =
matrix_instance_template->NewInstance();
matrix_instance->SetInternalField(0, External::New(matrixToWrap));
(matrixToWrap takes ~500 MB in memory)
...
handle_scope.Close(<SOME OTHER OBJECT>);
}
So, when *handle_scope.Close* is performed, is the memory of *matrix_instance
*freed completely?
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