Re: [v8-users] Re: Freeing C++ object wrapped in V8 Handle

Fri, 03 Jan 2014 01:45:29 -0800

And another (performance) hint: If you can ensure that the native pointer
is always 2-byte-aligned, you can use

  void* v8::Object::GetAlignedPointerFromInternalField(int index);
  void v8::Object::SetAlignedPointerInInternalField(int index, void* value);

to avoid the wrapping of the pointer via v8::External.

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