+ v8-users Any inputs on the issue are highly appreciated. From: Amruth Raj P Sent: Friday, June 27, 2014 2:56 PM To: '[email protected]' Subject: Variation in Octane runs
Hi, On an ARM32 chipset, I observed ~10% variation in Octane results. My source code is based on latest trunk revision. On debugging more, I found that a major amount of this comes from Splay sub test and the reason for that is variation in the time taken in doing garbage collection. Total time consumed in GC was anywhere between 100-1000msec which was causing the variation in scores. Can someone explain why a good run can have ~100msec of GC while a bad run can go up to ~1000msec of GC for the same test? Regards, Amruth Raj. ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- -- -- v8-users mailing list [email protected] http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
