On Mon, Jun 30, 2014 at 6:19 AM, Amruth Raj P <[email protected]> wrote:
> On an ARM32 chipset, I observed ~10% variation in Octane results. My source
> code is based on latest trunk revision.
>
> On debugging more, I found that a major amount of this comes from Splay sub
> test and the reason for that is variation in the time taken in doing garbage
> collection. Total time consumed in GC was anywhere between 100-1000msec
> which was causing the variation in scores. Can someone explain why a good
> run can have ~100msec of GC while a bad run can go up to ~1000msec of GC for
> the same test?

How did you run the test?  benchmarks/splay.js calls Math.random() a
lot.  That function is normally monkey-patched with a fixed sequence
version by the benchmark runner.

Does passing --random_seed 42 --norandomize_hashes make a difference?
I believe you need a nosnapshot build for --norandomize_hashes, the
hash seed is fixed in snapshot builds.

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