Thanks Hans, I'm sure I tried that before, but I'll give that a shot again. 
Ben.

On Monday, 4 November 2019 17:46:08 UTC+10:30, Hans Maier wrote:
>
> Hi,
>
> the libc provided together with v8 is incompatible with the msvc-libc.
> I had to provide "use_custom_libcxx=false" to be able to link it with my 
> own program.
>
>
> Am Sonntag, 3. November 2019 12:43:57 UTC+1 schrieb Ben Ernst:
>>
>> Of note, the sample utilities "d8" and "v8_hello_world" build fine, and 
>> they don't get this same linker error. I can't see anything I'm doing 
>> differently, however.
>>
>> On Sunday, 3 November 2019 22:08:27 UTC+10:30, Ben Ernst wrote:
>>>
>>> Thanks Jakob, is there by any chance a correpsonding buildbot for 
>>> Windows and MSVC++? I get this linker error from it seems V8 7.2 onwards, 
>>> although I'm focussing on 7.8. The "monolith" build seems to be working 
>>> though. I wonder if it's an MSVC++ peculiarity that is tripping me up?
>>> Regards,
>>> Ben
>>>
>>> On Saturday, 2 November 2019 02:17:38 UTC+10:30, Jakob Kummerow wrote:
>>>>
>>>> Yes, the component build is expected to work for every version, and our 
>>>> buildbot thinks it does: 
>>>> https://ci.chromium.org/p/v8/builders/ci/V8%20Linux64%20-%20shared
>>>>
>>>> The component build is also the default in Debug mode, which most V8 
>>>> developers compile/use every day.
>>>>
>>>>
>>>> On Fri, Nov 1, 2019 at 1:00 AM Ben Ernst <boi...@gmail.com> wrote:
>>>>
>>>>> Is the idea of a "component build", where you specify 
>>>>> "is_component_build=true" in the arguments to GN, actually supposed to 
>>>>> work 
>>>>> at all in V8 (v7.8)?
>>>>>
>>>>> In particular, I am getting this unresolved external symbol:
>>>>>
>>>>> 1>ezv8_platform.obj : error LNK2019: unresolved external symbol 
>>>>> "__declspec(dllimport) class std::unique_ptr<class v8::Platform,struct 
>>>>> std::default_delete<class v8::Platform> > __cdecl 
>>>>> v8::platform::NewDefaultPlatform(int,enum 
>>>>> v8::platform::IdleTaskSupport,enum 
>>>>> v8::platform::InProcessStackDumping,class std::unique_ptr<class 
>>>>> v8::TracingController,struct std::default_delete<class 
>>>>> v8::TracingController> >)" 
>>>>> (__imp_?NewDefaultPlatform@platform@v8@@YA?AV?$unique_ptr@VPlatform@v8@@U?$default_delete@VPlatform@v8@@@std@@@std@@HW4IdleTaskSupport@12@W4InProcessStackDumping@12@V?$unique_ptr@VTracingController@v8@@U?$default_delete@VTracingController@v8@@@std@@@4@@Z)
>>>>>  
>>>>> referenced in function "public: __cdecl ezv8::Platform::Impl::Impl(void)" 
>>>>> (??0Impl@Platform@ezv8@@QEAA@XZ)
>>>>>
>>>>> The function "NewDefaultPlatform" seems to be exported from 
>>>>> v8_libplatform.
>>>>>
>>>>> V8_PLATFORM_EXPORT std::unique_ptr<v8::Platform> NewDefaultPlatform(
>>>>>     int thread_pool_size = 0,
>>>>>     IdleTaskSupport idle_task_support = IdleTaskSupport::kDisabled,
>>>>>     InProcessStackDumping in_process_stack_dumping =
>>>>>         InProcessStackDumping::kDisabled,
>>>>>     std::unique_ptr<v8::TracingController> tracing_controller = {});
>>>>>
>>>>> But the destructor of the base class, v8::Platform is not exported.
>>>>>
>>>>> /**
>>>>>  * V8 Platform abstraction layer.
>>>>>  *
>>>>>  * The embedder has to provide an implementation of this interface 
>>>>> before
>>>>>  * initializing the rest of V8.
>>>>>  */
>>>>> class Platform {
>>>>>  public:
>>>>>   virtual ~Platform() = default;
>>>>>
>>>>>
>>>>> I think that's the cause of the error above, although I may have 
>>>>> misinterpreted the error message.
>>>>>
>>>>> Am I barking up the wrong tree by trying to use the component build at 
>>>>> all?
>>>>>
>>>>> Thanks in advance for any advice.
>>>>>
>>>>>
>>>>>
>>>>>

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