Luca, I'm not using any physics engine. I have to start from scratch because I need something very specific anyway. At the moment, I've been using code written in fortran and have used another written in C so I'm pretty sure Vala would be fine. I just wanted to see if someone else has add any experience with this kind of stuff.
Cheers! On 12 April 2012 19:28, Luca Bruno <[email protected]> wrote: > On Thu, Apr 12, 2012 at 6:16 PM, Durand <[email protected]> wrote: >> >> Hey, >> >> I'm considering using Vala to write a stellar evolution code which >> needs to be pretty efficient in utilizing memory and cpu cycles. Is >> there anything I'd need to be concerned about before using Vala for >> this purpose? I guess the main features of the code will be the use of >> large arrays. I'm also quite new to writing efficient code so I'm >> wondering whether it is sensible to use libgee arrays and maps or to >> stick to the basic arrays. As Vala is basically just C, I'm assuming >> that efficiency is comparable to native C code but that might be a >> little naive. >> >> Any advice is much appreciated! > > > Most physics engines out there are C++, and Vala can't handle C++ (not yet). > > -- > www.debian.org - The Universal Operating System _______________________________________________ vala-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/vala-list
