Luca, I'm not using any physics engine. I have to start from scratch
because I need something very specific anyway. At the moment, I've
been using code written in fortran and have used another written in C
so I'm pretty sure Vala would be fine. I just wanted to see if someone
else has add any experience with this kind of stuff.

Cheers!

On 12 April 2012 19:28, Luca Bruno <[email protected]> wrote:
> On Thu, Apr 12, 2012 at 6:16 PM, Durand <[email protected]> wrote:
>>
>> Hey,
>>
>> I'm considering using Vala to write a stellar evolution code which
>> needs to be pretty efficient in utilizing memory and cpu cycles. Is
>> there anything I'd need to be concerned about before using Vala for
>> this purpose? I guess the main features of the code will be the use of
>> large arrays. I'm also quite new to writing efficient code so I'm
>> wondering whether it is sensible to use libgee arrays and maps or to
>> stick to the basic arrays. As Vala is basically just C, I'm assuming
>> that efficiency is comparable to native C code but that might be a
>> little naive.
>>
>> Any advice is much appreciated!
>
>
> Most physics engines out there are C++, and Vala can't handle C++ (not yet).
>
> --
> www.debian.org - The Universal Operating System
_______________________________________________
vala-list mailing list
[email protected]
http://mail.gnome.org/mailman/listinfo/vala-list

Reply via email to