Can't you use Bullet C API? http://code.google.com/p/bullet/issues/detail?id=43
> Date: Thu, 12 Apr 2012 22:51:11 +0200 > From: [email protected] > To: [email protected] > CC: [email protected] > Subject: Re: [Vala] Vala for physics simulations? > > Luca, I'm not using any physics engine. I have to start from scratch > because I need something very specific anyway. At the moment, I've > been using code written in fortran and have used another written in C > so I'm pretty sure Vala would be fine. I just wanted to see if someone > else has add any experience with this kind of stuff. > > Cheers! > > On 12 April 2012 19:28, Luca Bruno <[email protected]> wrote: > > On Thu, Apr 12, 2012 at 6:16 PM, Durand <[email protected]> wrote: > >> > >> Hey, > >> > >> I'm considering using Vala to write a stellar evolution code which > >> needs to be pretty efficient in utilizing memory and cpu cycles. Is > >> there anything I'd need to be concerned about before using Vala for > >> this purpose? I guess the main features of the code will be the use of > >> large arrays. I'm also quite new to writing efficient code so I'm > >> wondering whether it is sensible to use libgee arrays and maps or to > >> stick to the basic arrays. As Vala is basically just C, I'm assuming > >> that efficiency is comparable to native C code but that might be a > >> little naive. > >> > >> Any advice is much appreciated! > > > > > > Most physics engines out there are C++, and Vala can't handle C++ (not yet). > > > > -- > > www.debian.org - The Universal Operating System > _______________________________________________ > vala-list mailing list > [email protected] > http://mail.gnome.org/mailman/listinfo/vala-list
_______________________________________________ vala-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/vala-list
