Can't you use Bullet C API?
http://code.google.com/p/bullet/issues/detail?id=43

> Date: Thu, 12 Apr 2012 22:51:11 +0200
> From: [email protected]
> To: [email protected]
> CC: [email protected]
> Subject: Re: [Vala] Vala for physics simulations?
> 
> Luca, I'm not using any physics engine. I have to start from scratch
> because I need something very specific anyway. At the moment, I've
> been using code written in fortran and have used another written in C
> so I'm pretty sure Vala would be fine. I just wanted to see if someone
> else has add any experience with this kind of stuff.
> 
> Cheers!
> 
> On 12 April 2012 19:28, Luca Bruno <[email protected]> wrote:
> > On Thu, Apr 12, 2012 at 6:16 PM, Durand <[email protected]> wrote:
> >>
> >> Hey,
> >>
> >> I'm considering using Vala to write a stellar evolution code which
> >> needs to be pretty efficient in utilizing memory and cpu cycles. Is
> >> there anything I'd need to be concerned about before using Vala for
> >> this purpose? I guess the main features of the code will be the use of
> >> large arrays. I'm also quite new to writing efficient code so I'm
> >> wondering whether it is sensible to use libgee arrays and maps or to
> >> stick to the basic arrays. As Vala is basically just C, I'm assuming
> >> that efficiency is comparable to native C code but that might be a
> >> little naive.
> >>
> >> Any advice is much appreciated!
> >
> >
> > Most physics engines out there are C++, and Vala can't handle C++ (not yet).
> >
> > --
> > www.debian.org - The Universal Operating System
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