Hi all, I am trying to find a well-hidden memory leak. To do so, it would be immensely useful to know the memory addresses of the leaked objects. Is there any way I can tell valgrind to show the addresses in its memory leak output (just like it does e.g. on access violations)?
Thanks, Rainer ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Valgrind-users mailing list Valgrind-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/valgrind-users