As far as I know, there's no way to do that. Last time I wanted this, I hacked it into my local copy of valgrind (actually just tracking a single address, and printing out one - even when multiple copies were leaked). Unfortunately, I've since lost that patch. Fortunately, it was really simple - so doing something like that yourself shouldn't be hard.
Mike On Wed, Dec 1, 2010 at 6:56 AM, Rainer Gerhards <rgerha...@gmail.com> wrote: > Hi all, > > I am trying to find a well-hidden memory leak. To do so, it would be > immensely useful to know the memory addresses of the leaked objects. > Is there any way I can tell valgrind to show the addresses in its > memory leak output (just like it does e.g. on access violations)? > > Thanks, > Rainer > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Valgrind-users mailing list > Valgrind-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/valgrind-users > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Valgrind-users mailing list Valgrind-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/valgrind-users