Hello, I just test the new map shading: it's great
It suggest me two improvements: It would be good to have an option on these treats or similar treats to reveal oponents' invisible counters in a certain range This would allow commando counter operation, search of hidden traps /doors /treasures ... so I think it to be worthwhile as it would affect wargames and rpg as well Right now you can set a distinct map shading for each player with transparency to 0, but as soon as you launch the map overview, you see all the counters presently on the map... The second possible improvement would be the possibility to keep the area effect own color when used with background map shading This would permit blueish/grayish atmosphere in nigth/ subwater/ foggy condition with yellowish enlightment from counter's bulbs Gorodoff ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
