Hello,

I just test the new map shading: it's great

It suggest me two improvements:

It would be good to have an option on these treats or similar treats 
to reveal oponents' invisible counters in a certain range
This would allow commando counter operation, search of hidden 
traps /doors /treasures ... so I think it to be worthwhile as it 
would affect wargames and rpg as well
Right now you can set a distinct map shading for each player with 
transparency to 0, but as soon as you launch the map overview, you 
see all the counters presently on the map...

The second possible improvement would be the possibility to keep the 
area effect own color when used with background map shading
This would permit blueish/grayish atmosphere in nigth/ subwater/ 
foggy condition with yellowish enlightment from counter's bulbs  

Gorodoff





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