> Rodney, we discussed this briefly earlier. I just had a thought, what
> about implementing 'Global Markers' as a Map and/or GameModule component
> that allow you to set property values at Map or Module level. These would
> have a button that pops up a list of Global Markers and allows their values
> to be changed. If BasicPiece.getProperty() is always called last at the
> end of getProperty() call chain, if the property has not been resolved, then
> it could pass the call to Map.getProperty(), if still unresolved, then it
> gets passed on to GameModule.getGameModule().getProperty().
>
> In combination with a variable radius, this would solved my Night
> Visibility problem and I am it would be useful for other things.


I like this idea a lot.  Definitely code it up if you're interested.  You
can enhance the AreaOfEffect trait too.  Mostly, I didn't want to have two
equivalent traits in the engine, and I was too lazy to move everything from
your trait into the existing one, but whatever you want to add back is fair
game.

rk


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