Thinking about this further, a 'Replace' command removes the original piece, so 
no further commands are likely to be able to be performed.

You will probably have to set up a 'Trigger Action' on the old unit that does 
the following:

 1. Place Marker - to create your new unit
 2. Global Key Command - to fire off the 'Trigger Action' on your newly created 
unit which performs all the necessary actions on the new unit.
 3. Delete - to Delete the old unit.

Regards,
Brent.


>*********** REPLY SEPARATOR ***********
>
>On 3/12/2005 at 1:38 PM Brent Easton wrote:
>Hi Akiyoshi,
>
>Just getting back to this issue:
>
>>Great!!!
>>Is it possible to apply multiple commands sequencially?  For example,
>>  1. Replace game piece
>>  2. Increase layer of new game piece
>>  3. Move new game piece
>>  4. Place new game piece at the bottom of stack
>>  5. Clear moved marker of new game piece
>>Current VASSAL seems to allow simultaneous application of multiple
>>commands, but not to allow sequencial application.
>
>Trigger Action works on the piece that is selected, send the keycommands
>to it, none of the commands will be applied to a piece newly created by
>'Place Marker'. Why should they?
>
>To affect the newly created counter, you will have to make the last
>triggered action on the old counter a Global Key Command that has a
>matching filter that will select the newly created piece and send it a
>KeyCommand that will initiate a 'Trigger Action' to perform steps 2 to 5.
>
>____________________________________________________________
>Brent Easton                       
>Analyst/Programmer                               
>University of Western Sydney                                   
>Email: [EMAIL PROTECTED]
>
>
>
>
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>
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____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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