Hi Stan, For me, the main driving force for setting up a grid and numbering is PBEM. It's fine to throw counters around online where your opponent can say What the f are you doing, but for PBEM, you need every counter placed unambiguously and preferably the grid reference reported in the chat window. It just makes playing pbem so much easier. I also find that using snap-to allows you have a smaller hex size to counter ratio which keeps your maps just that little bit smaller. Cheers, Brent.
--- In [email protected], "Stan Hilinski" <[EMAIL PROTECTED]> wrote: > > I really don't bother overlaying grids anymore. The only reason I've > done it in the past was to force unit stacking and for reports. > However, in one of the more recent vassal updates, the stacking > problems went away, and now units will stack even if there is no grid > at all. As for reporting, I want something like "American unit moves > from Boston to New York" instead of "...from C14 to C16", so I've used > an irregular grid in that case, which does not require measurements. > Maybe I am missing something, but why are grid overlays so important? > > Stan > > --- In [email protected], Gary Krockover <[EMAIL PROTECTED]> wrote: > > > > I think as we all know, aligning the grid to the map has got to be > the most frustrating thing to do in VASSAL. Getting the grid to > overlay just right and with the proper numbering takes many, many > tries and retries in most cases. > > > > Gary > > > Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
