Hi Stan,
 
For me, the main driving force for setting up a grid and numbering is 
PBEM. It's fine to throw counters around online where your opponent 
can say What the f are you doing, but for PBEM, you need every 
counter placed unambiguously and preferably the grid reference 
reported in the chat window. It just makes playing pbem so much 
easier.
 
I also find that using snap-to allows you have a smaller hex size to 
counter ratio which keeps your maps just that little bit smaller.
 
Cheers,
Brent.

--- In [email protected], "Stan Hilinski" <[EMAIL PROTECTED]> 
wrote:
>
> I really don't bother overlaying grids anymore. The only reason I've
> done it in the past was to force unit stacking and for reports.
> However, in one of the more recent vassal updates, the stacking
> problems went away, and now units will stack even if there is no 
grid
> at all. As for reporting, I want something like "American unit moves
> from Boston to New York" instead of "...from C14 to C16", so I've 
used
> an irregular grid in that case, which does not require measurements.
> Maybe I am missing something, but why are grid overlays so 
important?
> 
> Stan
> 
> --- In [email protected], Gary Krockover <[EMAIL PROTECTED]> 
wrote:
> >
> > I think as we all know, aligning the grid to the map has got to be
> the most frustrating thing to do in VASSAL.  Getting the grid to
> overlay just right and with the proper numbering takes many, many
> tries and retries in most cases.
> > 
> > Gary
> >
>







 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/vassalengine/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to