Brent,

Not a problem. I voiced my opinion, and I'm happy now, at least until 
the next time. <grin>

By the way, I am using a multi-zoned grid and the define zone button to 
preview my changes. The only problem I had with that was a 'feature' 
(only features, never bugs) that made my map not appear after going to 
define zones several times. I think it was 3-5, I didn't keep track. But 
at some point it would only show me the hex grid I was defining, not the 
map graphic, then I'd have to restart to get things back to normal. And 
as I'm not as skilled as some and had to make several changes to get 
things to my liking I had to restart 3 or 4 times during the whole process.

~Mark



Brent Easton wrote:
> Hi Mark,
> 
> I should mention the trick I use of creating your hex grid inside a 
> multi-zoned grid and defining a zone and using the 'Define Shape' button of 
> the zone to preview your grid changes. Saves heaps of time instead of having 
> to start a new game every time you change something.
> 
> The sort of interface you request is very unlikely to happen. Lot's of 
> programming work for very little very gain (overall I mean, in the greater 
> scheme of things). There is no 'framework' already there to support this sort 
> of interaction for defining a hex grid, so it becomes a major job.
> 
> However, I could be talked into adding a little preview window to the bottom 
> of the Hex Grid definition dialog showing a section of map with the grid 
> painted and with scroll bars to move around the map. As you manually change 
> the grid numbers, the grid will repaint.
> 
> Could also do the same for the Grid number visualizer and show the map under 
> the grid so that you can line up the numbers directly.
> 
> Cheers,
> Brent.


 
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