On Apr 27, 2006, at 11:18 AM, Greg D wrote:

>   In the virtual world, we can do the same thing but its a drag 
> scrolling all the way to the top of the map to find the white box 
> when most of the action is at the bottom of the map.

Very specific to the OCS game, but I wonder if there would be some 
benefit of augmenting the existing map with addtional AEP (Air entry 
Point) information so that you wouldn't have to scroll the map to 
find those along the edge and then count range.  With the current air 
rules, there really isn't any hex-by-hex flying, so all that matters 
is range to airbase.

Alternately, some sort of range circles on the maps would be helpful.




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