No way to actually get rid of them that I know of, however I found putting  
them all in a sub-menu, such as "movement" helps with the crowding quite a  bit.


========Original  Message========     Subj: [vassalengine] control key 
commands vs popup menu  commands  Date: 7/11/2006 11:35:17 AM US Mountain 
Standard 
Time  From: [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED])   To: 
[EMAIL PROTECTED] (mailto:[email protected])   Sent on:    

 
 
hi all,

we're putting the finishing touches on a TK2 module, and i'd  like to
know if there is any way to make key commands for units such that  they
do not appear in the pop-up menu for the unit. to be specific,  i'm
using control-arrow commands for ground unit movement along the  hex
grid, and they work fine, but the six commands then appear in  the
unit's pop-up menu, which just crowds the menu more with  commands
no-one would ever use via the pop-up menu. can such commands be  added
to the ground unit prototype without automatically appearing in  the
pop-up command listing?

thanks for any  advices,

bruce


   


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