No way to actually get rid of them that I know of, however I found putting them all in a sub-menu, such as "movement" helps with the crowding quite a bit.
========Original Message======== Subj: [vassalengine] control key commands vs popup menu commands Date: 7/11/2006 11:35:17 AM US Mountain Standard Time From: [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED]) To: [EMAIL PROTECTED] (mailto:[email protected]) Sent on: hi all, we're putting the finishing touches on a TK2 module, and i'd like to know if there is any way to make key commands for units such that they do not appear in the pop-up menu for the unit. to be specific, i'm using control-arrow commands for ground unit movement along the hex grid, and they work fine, but the six commands then appear in the unit's pop-up menu, which just crowds the menu more with commands no-one would ever use via the pop-up menu. can such commands be added to the ground unit prototype without automatically appearing in the pop-up command listing? thanks for any advices, bruce [Non-text portions of this message have been removed] ------------------------ Yahoo! Groups Sponsor --------------------~--> Great things are happening at Yahoo! Groups. See the new email design. http://us.click.yahoo.com/TISQkA/hOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
