excellent idea.  is is pretty straightforward to move such commands
into a sub-menu?  if so, i'll figure it out, but any tricks or tips
would be good to know, too.

thanks much,

bruce



--- In [email protected], [EMAIL PROTECTED] wrote:
>
>  
> No way to actually get rid of them that I know of, however I found
putting  
> them all in a sub-menu, such as "movement" helps with the crowding
quite a  bit.
> 
> 
> ========Original  Message========     Subj: [vassalengine] control key 
> commands vs popup menu  commands  Date: 7/11/2006 11:35:17 AM US
Mountain Standard 
> Time  From: [EMAIL PROTECTED] (mailto:[EMAIL PROTECTED])   To: 
> [EMAIL PROTECTED] (mailto:[email protected])
  Sent on:    
> 
>  
>  
> hi all,
> 
> we're putting the finishing touches on a TK2 module, and i'd  like to
> know if there is any way to make key commands for units such that  they
> do not appear in the pop-up menu for the unit. to be specific,  i'm
> using control-arrow commands for ground unit movement along the  hex
> grid, and they work fine, but the six commands then appear in  the
> unit's pop-up menu, which just crowds the menu more with  commands
> no-one would ever use via the pop-up menu. can such commands be  added
> to the ground unit prototype without automatically appearing in  the
> pop-up command listing?
> 
> thanks for any  advices,
> 
> bruce
> 
> 
>    
> 
> 
> [Non-text portions of this message have been removed]
>







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