It seems I was overoptimistic, as I am trapped in a loop problem:
1. if I accept to allow stackable pieces, I have not been able to find
a way of splitting the stack once several pieces are stacked. This
seems to be close to the problem reported -- and left mostly
unanswered so far -- by Scot McConnachie in the "Two Feature Requests"
post #1670.
So if I let pieces stack and activate stacking I see whenever several
pieces are on a single location, but I can't help because I'm unable
to split them and, for instance, drag the erroneous piece back to
where it came from or to the force pool.
2. otoh, if I put "does not stack", then I can quite easily select and
move single pieces, but I have no means of seeing easily where a damn
excess piece could be stacked with others... in particular since for
some reason I don't understand, it seems that activating the "include
non-stacking pieces" in the mouse-over stack viewer does not work. Is
there a trick to know ?
Thx, and sorry for the newbie questions.
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