Thus spake "mirec_delech":
> Hi Brent,
> Thanks again :)
> That only partly answers my question though:
> I guess what I want to know is whether Vassal assigns a kind of "sticky"
> default attribute to all pieces that join a specific location (and how
> to suppress that), that subsequently prevents them to be separated as a
> stack, unless the "does not stack" property is put on them. I noticed
> that property when setting up scenarios for Air Force: if you happen to
> drop by mistake an aircraft on another one in the same hex, no way you
> can separate them ever, and you need to delete the whole stack. I know
> it's a question to discuss with the module designer, but I use it to
> illustrate my point. In a cardboard game, you can always "physically"
> split any stack in any manner you like. My best example is Squad Leader,
> where stacked units from the same side will join, move as a stack, then
> separate again.
Can't you just double-click on the stack to expand it, and then grab
out the tokens you want to remove?
--
J.
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