Answering your big questions

 

I mainly use the vassal editor, most others do as well I believe except for
some that I know of will also edit the build file

Yes I think you are a nut :-)

The idea of the repository/different versions can be done by simply renaming
your mod and keeping them all - just like the "failsafe", if something goes
wrong or you want to change something you always have a backup of what
worked previously

 

I don't think you are gaining anything for all that work - quite simply, if
it can't be done with the tools provided within the editor, you are not
going to be able to do anything new unless you are adding custom classes and
code and if that's not the case why bother?

But if you find it easier to work that way, there is no reason why you
shouldn't :-)

 

It's the end result that really matters - a playable, working mod

 

  _____  

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of Tim Byrne
Sent: Tuesday, September 05, 2006 4:04 PM
To: [email protected]
Subject: [vassalengine] How do you develop modules?

 


I guess my big questions are:
Do folks mainly use the Vassal editor or do others find themselves in
the buildFile also? If so, how do you manually edit it?
Am I the only nut that goes though all this trouble? Right now I'm
working on my sixth module, and I'm not sure I could have as much done
as I do now without this environment set up.

Cheers

-Tim



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