Hi Tim,
Very, Very Interesting.
You have me hooked, I am downloading Subversion as we speak.
Any tips on installation? Looks like I have to setup my own Subversion server,
which runs under Apache - So I need to install Apache also, yes? Starting to
sound like a big job.
Is there a no brainer 'How To' get it all running somewhere?
I find I uses the VASSAL module editor for most tasks except for adding large
numbers of similiar counters or Game Piece Image Definitions. Then I edit the
buildfile, usually using wordpad. I extract and rebuild the zip module by hand
as needed. Sometimes you can copy stuff into and delete from a zip file, but is
so slow, and sometimes, Windows just doesn't want to play.
For some modules, all of my images are generated from source artwork by
scripts, so I somethimes need to regenerate large numbers of images and load
them into the module - manual copy and rebuild there also.
Cheers,
Brent.
>*********** REPLY SEPARATOR ***********
>
>On 5/09/2006 at 4:04 PM Tim Byrne wrote:
[A very interesting description of a Subversion based Module development
system]
____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: [EMAIL PROTECTED]
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/vassalengine/
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/