Tim,
Did a quick check. There are two issues:
1. There is a bug in the drag-n-drop movement key command, it is (mostly) not
firing off when the unit lands in Stack (A Deck is a special stack). I will
look into this.
2. You would like the current functionality to be extended to fire off a Map's
movement auto-key command when a selected subset of counter traits are fired.
Your work around is to add one additonal Trigger Action to each counter to
watch for the translational ke commands and fire off the movement auto-key for
you. Not a high prioity I'm afraid, but we'll see. What other Trait commands
need to be included? Youhave forgotten 'Send to Deck'?
Brent.
>*********** REPLY SEPARATOR ***********
>
>On 22/09/2006 at 12:39 AM Tim Byrne wrote:
>Thanks for the response.
>
>> Hi Tim,
>>
>> The "Key Command to apply to all units ending movements on this map" is
>> only designed to apply to drag and drop movement.
>
>I suppose it should be called "apply to some units ending movements on
>this map" then? :)
No, those are translations, not movements :)
>
>>
>>
>>>*********** REPLY SEPARATOR ***********
>>>
>>>On 21/09/2006 at 11:45 PM Tim Byrne wrote:
>>>I'm not sure of the short way to refer to this feature, but I'm talking
>>>about the option for maps called "Key Command to apply to all units
>>> ending
>>>movements on this map". This feature does not work consistently for all
>>>pieces. I have observed that while in general this feature works, it the
>>>Key Command doesn't get triggered in particular situations:
>>>a. Send To Location: When moving a piece using this trait, the map based
>>>key command is not triggered.
>>>b. Move Fixed Distance: When moving a piece using this trait, the map
>>>based key command is not triggered.
>>
>> The two are KeyCommand based movement that can be picked up with a
>Trigger
>> Action.
>
>I realize that (and I have done that as a work around) but then I have to
>do a bunch of extra definition when it seems to me that anything that
>moves on the map window should get triggered.
>
>>
>>>c. When moving a piece into a Deck, the map based key command is not
>>>triggered. However, when you move a piece with the Does Not Stack trait
>>>into a Deck, it IS triggered.
>>
>> Do you mean physcially drag and drop a piece onto the deck, or using
>> 'Return to Deck', 'Send to Location' or 'Moved Fixed Distance'. The
>latter
>> will not work as outlined above. If the former, the action may be
>> suppressed when movement ends in a Deck.
>
>I mean physcially draging and dropping. Download my test modules and try
>for yourself.
>
>>
>> When the 'Does Not Stack' piece is moved to the deck, does it actually go
>> into the Deck, or is it sitting under the deck and not stacked into it?
>
>It goes in the deck. I can tell, because I can change the deck to "allow
>specific cards to be drawn" and they all show up in the list.
>
>>
>>
>>>d. When moving an existing piece onto a stack of other pieces, the map
>>>based key command is not triggered.
>>
>> It certainly should be triggered for drag and drop movement in this
>> situation. Are you sure about this one?
>
>Yes, download my test module and see for yourself. I drag a bunch of my
>stacking pieces into a stack, and then drag an already created stackable
>piece onto that stack, and its not triggered.
>
>In the end what I'm really after is a way to (in general) automate some
>things all the time. The best shot at that from my knowledge, is to
>trigger GKC whenever things move. I'm just finding that there are times
>that things move and they don't trigger the command :(
>
>-Tim
>
>
____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: [EMAIL PROTECTED]
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