I'm looking to try and add some custom capabilities for a VASSAL module and I'm wondering if there is a simplified tutorial out there for effectively doing "Hello World" within VASSAL. I've read the write up on Zap Wars about the Tension meter, but I couldn't get past the first simple step of adding my class to the build file. The article sort of assumes that you know how to do that already and unfortunately that isn't the case with me.
So if someone could either point me to a better example, or better yet detail the steps to make a custom class for a module where all it does is create a button on the screen (like the die rolling ones) and outputs "Hello World" in the text area. Nothing complicated, just something that gets me past that initial step. If people want to get over ambitious I'd love to see an example of that button creating a small screen with a text box where someone enters a name and it then outputs "Hello John" or whatever else was put in there. Ultimately what I am trying to do is build something that simplifies the rolls made during a game so that things move a little faster. For example, there is a mechanism in the game where you roll a number of dice trying to beat a target number. Any that beat that number are rolled again with a target number one higher than before. So on and so forth until none of your rolls beat the target number. Currently, this is kind of an ardous process and having a program capable of just running through the progression would make things a lot easier.
