Gary,
Call me vain, but the counter images I've made to represent the facings are 
much better and sharper than the images created using the "rotate" trait. Guess 
I'm just a hopeless perfectionist in some respects. Also when using the 
"rotate" trait, the game program can slow down and become sluggish when large 
numbers of counters are used. That doesn't happen when just using the layer 
trait.

Dave B.

  ----- Original Message ----- 
  From: Gary Krockover 
  To: [email protected] 
  Sent: Wednesday, December 06, 2006 6:23 PM
  Subject: Re: [vassalengine] Facing direction and "replace with" trait.


  I'm just curious Dave as to why you wouldn't use a "rotate" trait on the 
counter with the reduced unit as the only layer?

  GJK

  At 07:14 PM 12/6/2006, you wrote:
  >I have a game where I have a counter with the "layer" trait with six levels 
to represent the six hexagonal facing directions. That works fine. But I want 
to be able to flip the counter to represent a reduced unit of the same type 
that also has the identical "layer" triats representing the same facing 
directions. I'm using the "replace with" trait and it works fine except the 
"replace" counter does not retain the same facing/layer as the original counter 
even though it has the identical layer traits levels. I checked the box that is 
supposed to retain the same traits but it doesn't work. According to the help 
info, the replacement counter should retain the same facing. Any suggestions?
  >
  >Thanks, Dave Briggs



   

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