Hi, Well, that might work to completely forbid drag and drop of all pieces to certain areas.
However, what I was thinking was a) piece by piece based and b) on the fly adjusting to varying game conditions (e.g. if a tile is already too crowded). Basically I don't want people to "cheat" (or just blunder) movying pieces and cards when or where they are not supposed to. I realize that's probably a pretty major feature request but for starters it might be nice to: 1) upgrade the DOES NOT STACK trait so that it can be dynamically changed (by checking some global variable one can turn on/off the ability of a piece to be selected and/or moved); 2) tell us what's the hotkey for the UNDO button so that I might simply trigger that (maybe sounding a BEEP at the same time) whenever a drop is made in an illegal location Thanks! Stefano --- In [email protected], "Rodney Kinney" <[EMAIL PROTECTED]> wrote: > > Try using Zones (add a Multi-Zone grid to the board). Within the Zone, > define an Irregular Grid. Pieces will then only be able to be dragged to > the locations you define on that Zone. It might work to simply define no > locations (haven't tried) or you can just define one location at the edge of > the Zone, and pieces will snap there when players try to drag into the > forbidden Zone. > > rk > > > [Non-text portions of this message have been removed] >
