On Mon, 2007-02-05 at 21:37 +0100, Joel Uckelman wrote: > That had occurred to me as well. The GPUs on modern > graphics cards are basically overgrown matrix > multipliers, and all scaling is is a matrix > operation. The problem is, I don't know how to > get at any of the 3D card stuff through Java. > If you have any suggestions, I'd be happy to look > into them.
Correct me if I am wrong, but the idea is to accelerate 2D imaging, right? Normally, Java takes advantage of hardware acceleration. However, you could look into the VolatileImage class. VolatileImage can only be used for opaque images and require validate() calls before use in case the card freed the image memory. So, I am not sure they will help, but its something to look into or maybe JAI could help. -- Robert "Exile In Paradise" Murphey As Gen. de Gaulle occassionally acknowledges America to be the daughter of Europe, so I am pleased to come to Yale, the daughter of Harvard. -- J.F. Kennedy
