On Mon, 2007-02-05 at 21:37 +0100, Joel Uckelman wrote:
> That had occurred to me as well. The GPUs on modern
> graphics cards are basically overgrown matrix
> multipliers, and all scaling is is a matrix
> operation. The problem is, I don't know how to
> get at any of the 3D card stuff through Java.
> If you have any suggestions, I'd be happy to look
> into them.

Correct me if I am wrong, but the idea is to
accelerate 2D imaging, right?

Normally, Java takes advantage of hardware
acceleration. However, you could look into
the VolatileImage class.

VolatileImage can only be used for opaque images
and require validate() calls before use in case
the card freed the image memory.

So, I am not sure they will help, but its
something to look into or maybe JAI could help.
-- 
Robert "Exile In Paradise" Murphey
As Gen. de Gaulle occassionally acknowledges America
to be the daughter of Europe, so I am pleased to
come to Yale, the daughter of Harvard. -- J.F. Kennedy

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