On Feb 5, 2007, at 12:46 PM, Gary Krockover wrote:

> If you do all of your zooming pre-game, does it not then zoom near  
> instantly on subsequent clicks of the zoom buttons?  Works that way  
> for me, perhaps I'm able to store that information with more  
> amounts of resources that I've dedicated to the application?

OK.  Just tried it, and yes, it works that way for me as well.
Returning to an existing zoom level does operate nearly instantaneously,
at least for the module (Silent War) that I just tried.

I wonder if that would be different if the map were large enough to be
really straining the memory?   Hmmm.  Seems to work with the DAK2
module as well.  That has 5 map sheets, so it's pretty big.  There is
some lag occasionally when scrolling, but that may be due to virtual
memory paging issues.  It does seem to like a large amount of memory,
though.  I had more than 400MB resident.

Initially scaling of the images takes a while, though.  With the DAK2
module it was about 1 minute of CPU each time.  (800 MHz G4 processor).


>
> GJK
>
> At 02:03 PM 2/5/2007, you wrote:
>> Mainly the zooming function for me.  I find that you pretty much need
>> to pick a particular zoom level to use for a game, since going
>> back&forth between zoom levels does not work quickly enough to be a
>> viable strategy for using the game.
>>
>> Random thought:  Given the improvement in graphics card capability, I
>> wonder a bit about whether using
>> only a single map image internally and doing the zooming using
>> graphcis transformations might not be more responsive?
>
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